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This blog is dedicated to product design issues.

I hope this online collection of notes would prove valuable not only to me but to all students and colleagues looking to develop innovating and interesting products. This site focuses on product design, conceptual design, interaction design, interface design, and failure analysis.

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Posts Tagged ‘ halo effect ’

Special Preview: Social Media by Thomas Erickson

November 9, 2011

Interfaces.com was given a free advanced preview of Thomas Erickson’s report and videos on social computing. The videos are very well produced and provide an interesting point of view and good insights on social media. Below are few of my notes based on the video content and ideas discussed on this blog in the...
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Science vs. Media: Degree of Public Involvement

September 8, 2010
Science vs. Media: Degree of Public Involvement

Recently, there has been an explosion of public discourse (fueled by the media) on wether we should do away with tenure in our institutions of higher learning. The basic argument boils down to “tenured teachers can do as they please due to job security and education suffers as the result.” Tenured professors, we are...
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Web users judge sites in the blink of an eye

By
April 16, 2010

Article: Hopkin, M. (2006). “Web users judge sites in the blink of an eye.” Nature Publishing Group. Retrieved 13 January, 2006. http://www.nature.com/news/2006/060109/full/news060109-13.html Researchers in Canada discovered that most of the web users are able to make decisions about the websites within the first twenty seconds of their visit, and the impression they receive during...
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Pipsqueak Articles

Designing for the Blind

Not much to add here — how many other cool video games are there for visually disabled? Using tactile clues instead of visual signals...
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Special Preview: Philosophy of Interaction and User Experience

A person uses a piece of software, a Web site, or any other product — “virtual” or “real” — to achieve a goal. The...
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End-User Development (EUD) Educational Preview

This is an interesting collection of videos and background materials on End-User Development — situations when end users design and develop software for their...
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Thinking about the Science of Communication and Interaction

Alien Senses

In the Galaxy Far Far Away… What if sentient being evolved on a planet with permanent cloud cover? What if these being never saw...
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Using Positive Emotion to Change Behavior

Games can be used to change our behavior — make something fun, and we are likely to do it again and again. Psychologists call...
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Special Preview: Social Media by Thomas Erickson

Interfaces.com was given a free advanced preview of Thomas Erickson’s report and videos on social computing. The videos are very well produced and provide...
Read More »

Failure to Communicate

Failure to Communicate

Sometimes failure to communicate happens at the end of the product distribution line. Below are some examples of what happens when sales people don’t...
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Design Variables