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This blog is dedicated to product design issues.

I hope this online collection of notes would prove valuable not only to me but to all students and colleagues looking to develop innovating and interesting products. This site focuses on product design, conceptual design, interaction design, interface design, and failure analysis.

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Posts Tagged ‘ games ’

US Rio+2.0 Breakout Session on Environmental & Conservation Education

February 6, 2012

Below are the notes from the US Rio+2.0 conference hosted at Stanford last week. The notes are from the Education: Environment and Conservation breakout session. US Rio+2.0 Breakout Session Education: Environment and Conservation Attendees: Prof. Anthony D. Barnosky: Professor and Curator, Department of Integrative Biology at University of California Berkeley Wali Modaqiq: Deputy Director...
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Designing for the Blind

December 17, 2011

Not much to add here — how many other cool video games are there for visually disabled? Using tactile clues instead of visual signals is a nice interaction design solution. Well done!
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Using Positive Emotion to Change Behavior

November 10, 2011

Games can be used to change our behavior — make something fun, and we are likely to do it again and again. Psychologists call is positive reinforcement. Pleasure triggers our amygdalas — makes us make strong neural connections between the activity and positive emotion. Thrills are memorable and we seeks them out in our...
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Attention Control Errors & Perceptual Blindness

May 11, 2011

Harvard Vision Lab created a few experiments that feature Attention Controls Errors and Perceptual Blindness. Below is one of their optical illusions. Directions: concentrate on the central white dot. Did the colors of the outside dots continue to shift throughout the video? If they stopped when the dots were rotating, then you’ve just experienced...
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Japanese Playing a New Video Game: Catch-Up

November 9, 2010

Tabuchi, H., “Japanese Playing a New Video Game: Catch-Up.” New York Times Online. Visited on October 4, 2010: http://www.nytimes.com/2010/09/20/technology/20game.html?_r=1 This article discuss how Japan is partnering with Westerns in the gaming industry. In the mid 1980s’ through 1990s most game franchises were developed from Japan. Some of Nintendo’s Mario, Pokemon, Sonic the Hedgehog from...
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Just Me and My Pessimism in the ‘Race of Truth’

By
November 9, 2010

Kolata, G. (September 2010). “Just Me and My Pessimism in the ‘Race of Truth’.” New York Times Online. Retrieved on 6 November 2010: http://www.nytimes.com/2010/09/21/health/nutrition/21best.html In this article the author recounts her experiences about a bike race she participated with her husband. Through the race she explains the factors that motivates people to stay with...
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Reflections on The Science of a Happy Marriage

July 6, 2010

Parker-Pope, T. (2010). “The Science of a Happy Marriage.” New York Times. Visited June 24 2010. http://well.blogs.nytimes.com/2010/05/10/tracking-the-science-of-commitment/?pagemode=print Summary: The article, by Tara Parker Pope, discusses the science of a happy marriage, and why some individuals cheat on their partners, while others don’t. Pope explains that some scientists account for this by pointing to biological...
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Pipsqueak Articles

Designing for the Blind

Not much to add here — how many other cool video games are there for visually disabled? Using tactile clues instead of visual signals...
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Special Preview: Philosophy of Interaction and User Experience

A person uses a piece of software, a Web site, or any other product — “virtual” or “real” — to achieve a goal. The...
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End-User Development (EUD) Educational Preview

This is an interesting collection of videos and background materials on End-User Development — situations when end users design and develop software for their...
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Thinking about the Science of Communication and Interaction

Alien Senses

In the Galaxy Far Far Away… What if sentient being evolved on a planet with permanent cloud cover? What if these being never saw...
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Using Positive Emotion to Change Behavior

Games can be used to change our behavior — make something fun, and we are likely to do it again and again. Psychologists call...
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Special Preview: Social Media by Thomas Erickson

Interfaces.com was given a free advanced preview of Thomas Erickson’s report and videos on social computing. The videos are very well produced and provide...
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Failure to Communicate

Failure to Communicate

Sometimes failure to communicate happens at the end of the product distribution line. Below are some examples of what happens when sales people don’t...
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Design Variables