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This blog is dedicated to product design issues.

I hope this online collection of notes would prove valuable not only to me but to all students and colleagues looking to develop innovating and interesting products. This site focuses on product design, conceptual design, interaction design, interface design, and failure analysis.

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Posts Tagged ‘ folksy wisdom ’

Cultural Differences through Time

December 23, 2011
Cultural Differences through Time

There’s been a shift in our culture (at least in US) towards seeing medication as a sign of weakness from one of alleviation of suffering that predominated out society some 100 years ago. Some people I know are even proud of the fact that they’ve never taken a painkiller or were treated for cough....
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Socially Constructed Beliefs

October 19, 2011
Socially Constructed Beliefs

American Academy of Pediatrics (AAP) came out with a strong recommendation against the use of bumpers in cribs. The September 2007 issue of The Journal of Pediatrics examined deaths and injuries attributed to infant crib bumper pads: “Twenty-seven accidental deaths reported by medical examiners or coroners were attributed to bumper pads. The mechanism of...
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Innovation 2.0

October 9, 2011
Coca Cola Ad 5 cents from 1900

In my book on product design, Interfaces.com, I talk about a shift from evolutionary product design to the current model of version numbering. There has been a murmur of disappointment this last week when Apple issued iPhone 4S instead of the expected iPhone 5. The new features of iPhone 4S are exciting, new, and...
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Community of Practice and Knowledge Propagation Circle

September 8, 2011
Knowledge Propagation Circle Diagram

This summer my family and I travelled to Rome. While the temperatures didn’t reach the usual astronomic heights, it was rather warm. But we, and other visitors, didn’t have to worry about thirst. Rome has the best network of public drinking fountains that I have ever seen. Every few blocks, there’s a beautifully-designed basin...
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Cultural Differences from the 4th Dimension: Time

August 17, 2011
Cultural Differences from the 4th Dimension: Time

Some cultural differences are brought to you by geographic distances, but some derive their wonderful exotic qualities from temporal separation. The ads below are all American…just from a different America—America of yesteryore. Role of Women What wives are for? Make her happy this Christmas—make it a hoover! Blow smoke in her face, she’ll love...
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p-Prims about Memory

August 12, 2011

Memory can be tricky—somethings seem to come to mind without bidding, while others are stubbornly evading our efforts at recalling them. We have many explanations for how and why somethings are easy to remember and others take so much effort; or why some people are very good at mnemonic feats and others not so...
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p-prims can be dangerous

August 3, 2011
p-prims can be dangerous

Some p-prims are harmless, but some can lead to serious bodily harm. The image above shows villages in Indonesia lying on an electrified railway track. Why? They believe this will improve their health. Their p-prim has to do with medicine: “electricity can cure some diseases.” This is not totally untrue, as is the case...
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Pipsqueak Articles

Designing for the Blind

Not much to add here — how many other cool video games are there for visually disabled? Using tactile clues instead of visual signals...
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Special Preview: Philosophy of Interaction and User Experience

A person uses a piece of software, a Web site, or any other product — “virtual” or “real” — to achieve a goal. The...
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End-User Development (EUD) Educational Preview

This is an interesting collection of videos and background materials on End-User Development — situations when end users design and develop software for their...
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Thinking about the Science of Communication and Interaction

Alien Senses

In the Galaxy Far Far Away… What if sentient being evolved on a planet with permanent cloud cover? What if these being never saw...
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Using Positive Emotion to Change Behavior

Games can be used to change our behavior — make something fun, and we are likely to do it again and again. Psychologists call...
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Special Preview: Social Media by Thomas Erickson

Interfaces.com was given a free advanced preview of Thomas Erickson’s report and videos on social computing. The videos are very well produced and provide...
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Failure to Communicate

Failure to Communicate

Sometimes failure to communicate happens at the end of the product distribution line. Below are some examples of what happens when sales people don’t...
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Design Variables