Welcome to Interfaces.com

This blog is dedicated to product design issues.

I hope this online collection of notes would prove valuable not only to me but to all students and colleagues looking to develop innovating and interesting products. This site focuses on product design, conceptual design, interaction design, interface design, and failure analysis.

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Posts Tagged ‘ Apple ’

Intel i5 Core Commercial: When a company just doesn’t get it

October 26, 2011

Sometimes, a company just doesn’t get it: it’s not about what a product can theoretically do, but what it can do for the user. Intel has a history of making a particular type of commercials — “the power inside” commercials, I call them. Intel marketing people use the following mental model: people/men like muscle...
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Passionate Interface: Siri Inspires Love

October 18, 2011

You know your product is succeeding with its users when, within days of its launch, they write love songs to your work. Check out this love ode to Siri, Apples latest interface update.
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Rewired Brain

October 15, 2011
Rewired Brain

Our kids have grown up in the world where computers were always present and always on. They can’t conceive of a time when they can be cut off from the Internet (vacations in the Internet-dead zones are definite no go). Our kids are the generation of fully-connected always-on Internet users. What about the kids...
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Innovation 2.0

October 9, 2011
Coca Cola Ad 5 cents from 1900

In my book on product design, Interfaces.com, I talk about a shift from evolutionary product design to the current model of version numbering. There has been a murmur of disappointment this last week when Apple issued iPhone 4S instead of the expected iPhone 5. The new features of iPhone 4S are exciting, new, and...
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Thinking About the Future of Reading

November 5, 2010
Thinking About the Future of Reading

The Taxonomy of Usefulness We are a family with two Kindles, three iPads, two iPods, and an iPhone. We also have a few thousand old-fashioned paper books stored on bookshelves in every nook and cranny of our home: bedrooms, bathrooms, kitchen, stairs, garage, closets, family room, and any other space and surface that might...
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Metacognition Failure: If I find it easy, it must not be important

September 5, 2010
Metacognition Failure: If I find it easy, it must not be important

Making something easy to understand is extremely difficult. A good designer knows this, knows how hard one has to work to make something comprehensible and easy to use. Unfortunately, users and consumers of products (including education) tend not to get it. We live in society ruled by “More is Better” p-prim: more stuff is...
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Great Design = Technique + Ideation

August 26, 2010
Great Design = Technique + Ideation

How do we get great design? Most of us can recognize it, but creating it is another matter. I spend a lot of time thinking about product design: How can Apple come up with product after product that’s beloved by their users? Why does Microsoft have difficulty achieving the same? I think the key...
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Pipsqueak Articles

Designing for the Blind

Not much to add here — how many other cool video games are there for visually disabled? Using tactile clues instead of visual signals...
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Special Preview: Philosophy of Interaction and User Experience

A person uses a piece of software, a Web site, or any other product — “virtual” or “real” — to achieve a goal. The...
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End-User Development (EUD) Educational Preview

This is an interesting collection of videos and background materials on End-User Development — situations when end users design and develop software for their...
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Thinking about the Science of Communication and Interaction

Alien Senses

In the Galaxy Far Far Away… What if sentient being evolved on a planet with permanent cloud cover? What if these being never saw...
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Using Positive Emotion to Change Behavior

Games can be used to change our behavior — make something fun, and we are likely to do it again and again. Psychologists call...
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Special Preview: Social Media by Thomas Erickson

Interfaces.com was given a free advanced preview of Thomas Erickson’s report and videos on social computing. The videos are very well produced and provide...
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Failure to Communicate

Failure to Communicate

Sometimes failure to communicate happens at the end of the product distribution line. Below are some examples of what happens when sales people don’t...
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Design Variables