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	<title>Interfaces.com</title>
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	<description>Through the Lens of Usability</description>
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		<title>Special Preview: Disruptive Innovation</title>
		<link>http://www.interfaces.com/blog/2012/02/special-preview-disruptive-innovation/</link>
		<comments>http://www.interfaces.com/blog/2012/02/special-preview-disruptive-innovation/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 20:06:50 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[cognitive scaffolding]]></category>
		<category><![CDATA[Early adopters]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[emotional reaction]]></category>
		<category><![CDATA[interaction-design.org]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[product ecosystem]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user attitude]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=857</guid>
		<description><![CDATA[Interaction-Design.org The folks from Interaction-Design.org have just completed their newest chapter: &#8220;Disruptive Innovation&#8221; by Clayton M. Christensen. This chapter is an excerpt from Dr. Christensen&#8217;s 1997 book &#8220;The Innovator&#8217;s Dilemma: When New Technologies Cause Great Firms to Fail,&#8221; published by Harvard Business Press. His newer book, &#8220;The Innovator&#8217;s DNA: Mastering the Five Skills of Disruptive Innovators,&#8221; published in 2011 on Kindle, is a follow up to the ideas in the first book and those expressed in the Interaction-Design.org chapter. Disruptive Innovation The main idea of this chapter can be summed up by Donald A. Norman&#8217;s graph (see below). This is a graph of product performance over time &#8212; think of &#8220;product&#8221; is its most expansive form. When the product is first introduced into the market, it might not be &#8220;ready for prime time&#8221;, as we say &#8212; meaning that the product is: difficult to use, or too expensive, or replacing a well-established way of doing things, or has a high learning curve: even difficult to use products can have a shallow learning curve that allows small accomplishments right away by novice users, or requires a large ecosystem of other products and services that are not widely available: think electric cars [...]]]></description>
			<content:encoded><![CDATA[<h2>Interaction-Design.org</h2>
<p><a href="http://www.amazon.com/gp/product/B004OC07GM/ref=as_li_qf_sp_asin_il?ie=UTF8&#038;tag=interfacescom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B004OC07GM"><img class="alignleft" border="0" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&#038;Format=_SL160_&#038;ASIN=B004OC07GM&#038;MarketPlace=US&#038;ID=AsinImage&#038;WS=1&#038;tag=interfacescom-20&#038;ServiceVersion=20070822" ></a><img src="http://www.assoc-amazon.com/e/ir?t=interfacescom-20&#038;l=as2&#038;o=1&#038;a=B004OC07GM" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />The folks from <strong><a href="http://www.interaction-design.org/encyclopedia/disruptive_innovation.html?p=1385" title="Disruptive Innovation Chapter" target="_blank">Interaction-Design.org</a></strong> have just completed their newest chapter: &#8220;<strong>Disruptive Innovation</strong>&#8221; by Clayton M. Christensen. This chapter is an excerpt from Dr. Christensen&#8217;s 1997 book &#8220;<a href="http://www.amazon.com/gp/product/B004OC07GM/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=interfacescom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B004OC07GM">The Innovator&#8217;s Dilemma: When New Technologies Cause Great Firms to Fail</a><img src="http://www.assoc-amazon.com/e/ir?t=interfacescom-20&#038;l=as2&#038;o=1&#038;a=B004OC07GM" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />,&#8221; published by Harvard Business Press. His newer book, &#8220;<a href="http://www.amazon.com/gp/product/1422134814/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=interfacescom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1422134814">The Innovator&#8217;s DNA: Mastering the Five Skills of Disruptive Innovators</a><img src="http://www.assoc-amazon.com/e/ir?t=interfacescom-20&#038;l=as2&#038;o=1&#038;a=1422134814" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />,&#8221; published in 2011 on <em>Kindle</em>, is a follow up to the ideas in the first book and those expressed in the Interaction-Design.org chapter.</p>
<h2>Disruptive Innovation</h2>
<p>The main idea of this chapter can be summed up by Donald A. Norman&#8217;s graph (see below). This is a graph of product performance over time &#8212; think of &#8220;product&#8221; is its most expansive form. When the product is first introduced into the market, it might not be &#8220;ready for prime time&#8221;, as we say &#8212; meaning that the product is:</p>
<ul>
<li>difficult to use,</li>
<li>or too expensive,</li>
<li>or replacing a well-established way of doing things,</li>
<li>or has a high learning curve: even difficult to use products can have a shallow learning curve that allows small accomplishments right away by novice users,</li>
<li>or requires a large ecosystem of other products and services that are not widely available: think electric cars and recharging stations &#8212; until there are more places to recharge the car, it&#8217;s not really an option for long-distance commutes.</li>
</ul>
<p>Early adopters might be interested in acquiring such products anyway, but most users wait until the products reached a certain level development &#8212; <em>&#8220;Transition point where technology delivers basic needs.&#8221;</em> And that happens when performance of the product has overcome resistance due to market acceptance, became easy-enough to operate for an average potential user, the price has dropped into an market-acceptable range, and the word has spread, so to speak.</p>
<div id="attachment_858" class="wp-caption aligncenter" style="width: 407px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/IC_Fig_2_2_Needs-satisfaction_curve_of_a_technology.jpg" alt="Needs-satisfaction Curve of a technology by D. A. Norman" title=" Needs-satisfaction Curve of a technology by D. A. Norman" width="397" height="265" class="size-full wp-image-858" /><p class="wp-caption-text">Figure 17.1: The needs-satisfaction curve of a technology. New technologies start out at the bottom left of the curve: delivering less than the customers require. As a result, customers demand better technology and more features, regardless of the cost or inconvenience. A transition occurs when the technology can now satisfy the basic needs. Figure 2.2 of Norman (1998), modified from Christensen (1997). Copyright: Donald A. Norman. All Rights Reserved. See &quot;Exceptions&quot; on the page copyright notice. No higher resolution available </p></div>
<p>Clayton M. Christensen provides many examples of technologies that have surfed this <strong>technology needs-satisfaction curve</strong>, some successfully and some not. And these examples are some of the most interesting ideas presented in this chapter. It&#8217;s worth the read and I won&#8217;t repeat them here. But will present a few other examples and ideas that I thought we missing from this chapter on Disruptive Innovation. So here it goes!</p>
<h2>Branding</h2>
<p>Most of the time when a new product hits the market, it battles the existing brand:</p>
<ul>
<li>Apple II went against IBM PC, Commodore 64, and other personal computers [read more on <a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal Computer" target="_blank">Wikipedia</a>]</li>
<li>iPhone matched up to Motorola, Noika, Samsung, etc. [more on <a href="http://en.wikipedia.org/wiki/Mobile_phone" title="Mobile Phone" target="_blank">Wikipedia</a>]</li>
<li>Honda raced with Ford, Volkswagen, GM, and the likes [check out the cool graph of the industry on <a href="http://en.wikipedia.org/wiki/Automotive_industry" title="Automotive Industry" target="_blank">Wikipedia</a>]</li>
<li>King Kullen Supermarket went head to head with Safeway and Kroger [who's King Kullen? read the history of supermarkets on <a href="http://en.wikipedia.org/wiki/Supermarket" title="Supermarket History" target="_blank">Wikipedia</a>]</li>
<li>Nickon versus Kodak? [<a href="http://en.wikipedia.org/wiki/History_of_the_camera" title="History of Photographic Equipment on Wikipedia" target="_blank">read more</a>]</li>
</ul>
<p>There are countless examples and the Chapter by Dr. Christensen provides plenty. But when do big, established brands tend to win? Aside from the graph above, there are several circumstances when the odds are in favor of known brands:</p>
<ul>
<li>When the <strong>desired product is very expensive</strong>, regardless of the brand, the users gravitate towards the brands they&#8217;ve heard of before. In the markets listed above, the automobile is an example &#8212; people simply don&#8217;t buy a car whose brand they&#8217;ve never heard of. Part of the decision rests on the reasoning: &#8220;I heard of the brand; the company must have been around for a while; my friends have bought the same brand; I can find the manufacturer if something goes wrong (I won&#8217;t be stuck with a lemon from an unknown producer.).&#8221; These are important considerations that outweigh slight price discounts and better performance. So to break into an expensive market, the company and the product have to be around and make themselves known to their users. Good marketing can help here.</li>
<li>When the <strong>quality of the product is very difficult judge</strong>, the users again tend to pick the brand that they are familiar with. The classic example is diamond sales. Can an average consumer tell a fake from the real thing? Probably not. So when the user goes with a brand name, what they are doing is buying insurance (similar but slightly different from the case above) &#8212; <em>De Beers</em> is probably selling the real deal.</li>
<li>When the <strong>quality of the product is culturally determined</strong>, the buyers get the leading brand. Think fashion here &#8212; for the same quality and even cut, people are willing to pay much much more for the &#8220;right&#8221; label. To break into the world of fashion, the unknown designer has to invest into marketing in addition to developing a great product. The story is similar in the art world &#8212; we pay more for the right signature.</li>
<li>When the <strong>user has too much too loose</strong>, the choice is the leading brand. Diagnosed with an unusual deadly disease? You will spend the time, money, and social capital to see the best doctor in that field. Got arrested on suspicion of murder? Wouldn&#8217;t it be great to get the best attorney &#8212; worked for O.J. <strong>Fear drives the product choice when the stakes are high.</strong></li>
<li>When <strong>the choice is just not worth the cognitive energy</strong>, users choose the leading brand. Light bulbs? G.E. Salt? Little girl under the umbrella. Why spend the energy to look for something better when the good old known and familiar brand worked all those years? And was cheap too. To break into this market space, the products have to be more compelling &#8212; the light bulbs that last forever (or almost), the salt that a great chef used (you want to impress that girl). It&#8217;s hard to go against the leading brand when it is familiar and cheap.</li>
</ul>
<p>If you compare the list above to Dr. Norman&#8217;s chart, you can see that except for the last example, consumers are willing to pay more in some circumstances. So the chart doesn&#8217;t work for products that are <strong>culturally/artistically driven</strong>, that <strong>require too much education</strong> to make the right choice, when the wrong choice produces <strong>unacceptable risks</strong>, when there&#8217;s a <strong>lack of a long term relationship combined with high price</strong>. These are the circumstances that require a different approach to disruptive technology rollout.</p>
<p>To learn more about branding, I would recommend a book by Marty Neumeier: <a href="http://www.amazon.com/gp/product/0321426770/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=interfacescom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0321426770">Zag: The Number One Strategy of High-Performance Brands</a><img src="http://www.assoc-amazon.com/e/ir?t=interfacescom-20&#038;l=as2&#038;o=1&#038;a=0321426770" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
<h2>Product Ecosystem</h2>
<p>Sometimes the disruption requires the right set of circumstances &#8212; the right ecosystem. Nothing exists in isolation. In the example of electric car, recharging stations have to be built in order for this disruptive technology to take off. In the case of combustion engine cars, roads had to be built &#8212; and they were as part of the <a href="http://en.wikipedia.org/wiki/Interstate_Highway_System" title="Interstate Highway System" target="_blank">giant infrastructure expansion after WWII</a>.</p>
<p></br></p>
<h3>Intel&#8217;s MMX</h3>
<p>So here&#8217;s a personal story of disruptive technology and ecosystem. In the early &#8217;90s, my partner and I developed a cool product for kids: <em><a href="http://www.pipsqueak.com/pages/kids_online_network.html" title="Kids Online Network" target="_blank">Shroom World</a></em> (not the best name, but we never had an opportunity to correct that). The idea was to run full-on animation on low-end machines that were available in the elementary school classrooms at the time by deploying a hybrid system: part Internet-driven and part off the CD-Rom. And the advantage was security for the kids &#8212; no way to &#8220;get out&#8221; of the kid-friendly universe we had created. We had a very spiffy presentation and Intel was interested. We were invited to present our idea to Ms. Mona Mameesh, a Strategic Marketing Manager at the time. I should mention that Intel was peddling MMX technology &#8212; a cool new graphic chip. So here we were, telling the story of how the old puny computers in the classroom could run our software, while Ms. Mameesh was interested in selling the expensive new chip. Needless to say, our idea was a no go &#8212; it couldn&#8217;t sell their new technology and Intel wasn&#8217;t particularly interested in providing cheap educational solutions for elementary schools.</p>
<p>Intel was trying to develop an ecosystem for its product &#8212; the more cool 3D rotating hi-wiz games they could invest in, the more reasons consumers would have to upgrade their computers. Intel was giving money to developers, but only to the right kind of developers &#8212; the ones that helped it advance its marketing goals. The ecosystem thing.</p>
<p></br></p>
<h3>Paxil in Japan</h3>
<p>And here&#8217;s another story: Japan and serotonin reuptake inhibitor technology. Selling antidepressants is a billion-dollar industry in U.S. GalxoSmithKline, the maker of Paxil, saw an opportunity to open up a new market &#8212; Japan, with its 30,000 a year suicide rate! Why wouldn&#8217;t those people want the happy drug? </p>
<p>The problem with Japan was that it had no psychiatric ecosystem needed to sell the drug. Historically and culturally, Japan addressed the issue of metal health differently from the West. Depression was not considered a disease that was easily cured with a drug. Rather people diagnosed with depression spend over a year typically in a hospital. The Japanese media had a different take on suicide and depression &#8212; there was both an honor and dishonor associated with the disease. And there were simply no doctors to prescribe Paxil &#8212; Japan had practically no psychiatrists and virtually no research was done in this area. </p>
<p>To open up this market, GalxoSmithKline had to change that &#8212; it had to build a robust ecosystem to support the sales of antidepressants. It donated money for scholarships to doctors who would specialize in psychiatry; it gave money to psychological research; it supported media (writers, actors, journalists, etc.) who talked about the issues related to depression; it gave away a ton of samples; and it paid for lavish multi-national conventions (first class all the way!). </p>
<p>Paxil was rolled out to full cultural acceptance in 1999. In 2007, 33,093 individuals committed suicide in Japan &#8212; the second highest annual tally on record. GalxoSmithKline made a ton of money.</p>
<p>To learn more about Paxil in Japan and other disruptive health stories, please read Ethan Watters&#8217; 2010 book <a href="http://www.amazon.com/gp/product/1416587098/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=interfacescom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1416587098">Crazy Like Us: The Globalization of the American Psyche</a><img src="http://www.assoc-amazon.com/e/ir?t=interfacescom-20&#038;l=as2&#038;o=1&#038;a=1416587098" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> Free Press. ISBN-13: 978-141658708</p>
<p></br></p>
<h3>Eating Out in Time</h3>
<p>Dr. Christensen gives an example of McDonald’s:</p>
<blockquote><p>The fast food industry has been a hybrid disruptor, making it so inexpensive and convenient to eat out that they created a massive wave of growth in the “eating out” industry. Their earliest victims were “mom-and-pop” diners. In the last decade the advent of food courts has taken fast food up-market. Expensive, romantic high-end restaurants still thrive at the high end, of course.</p></blockquote>
<p>But unfortunately, that&#8217;s not the whole story. Fastfood restaurants rose about the same time as the highway system (please follow the Wikipedia link above). People started to go on driving vacations and needed comfortable places to eat &#8212; clean bathrooms, set quality, familiar food. No matter where in U.S. &#8212; and now the world &#8212; you are, you know that a big mac will be the same big mac you&#8217;ve tasted at home, it will be served the same way, it will cost the same. McDonald&#8217;s allowed the users to keep their expectations of food and restaurant experience. The familiar comforts away from home drove the disruptive technology of fastfood restaurants as much as the reasons Dr. Christensen gives above.</p>
<p>Setting expectations is one of the many tools we, the product designers, have in our cognitive scaffolding toolset. McDonald&#8217;s succeeded through the standardization of food experience in the age of easy travel.</p>
<p>But here&#8217;s another example: eating at home used to be a luxury reserved for the very rich in Ancient Rome. Why? Because kitchens were luxury items most couldn&#8217;t afford. The tiny rooms, with low ceilings were a fire hazard in an open flame cooking environment. And so people ate out. As technology improved, the social status of eating in and eating out flipped. </p>
<p></br></p>
<h3>Oil and Gold</h3>
<p><a href="http://en.wikipedia.org/wiki/Fracking" title="Fracking explanation on Wikipedia" target="_blank">Fracking</a> and <a href="http://en.wikipedia.org/wiki/Hard_rock_mining" title="hard rock mining" target="_blank">smashing</a> &#8212; what do these have in common? The price of the final product extracted, oil and gold respectively, is now high enough that these disruptive technologies make sense.</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/EdisonElectricCar1913.jpg" alt="Edison Electric Car 1913" title="Edison Electric Car 1913" width="441" height="349" class="aligncenter size-full wp-image-860" /><br />
One of the first automobiles models was electric! Why did this disruptive technology didn&#8217;t take off? It was cheaper to use petroleum-based fuel. It is only now, when the prices of oil have risen high and our awareness of environmental impact of fumes have also risen high, that we are looking at electric cars again. <strong>100 years to make the disruption!</strong> </p>
<p>So enjoy this very interesting chapter on <strong><a href="http://www.interaction-design.org/encyclopedia/disruptive_innovation.html?p=1385" title="Disruptive Innovation" target="_blank">Disruptive Innovation</a></strong>!</p>
]]></content:encoded>
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		<item>
		<title>US Rio+2.0 Speed Geeking Session</title>
		<link>http://www.interfaces.com/blog/2012/02/us-rio2-0-speed-geeking-session/</link>
		<comments>http://www.interfaces.com/blog/2012/02/us-rio2-0-speed-geeking-session/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 01:38:57 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Crisis Mapping]]></category>
		<category><![CDATA[crowd sourcing]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[human rights]]></category>
		<category><![CDATA[ICT]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[SMS]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Social Network]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[Speed Geeking]]></category>
		<category><![CDATA[US Rio+2.0]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=835</guid>
		<description><![CDATA[So I&#8217;ve learned a new word: Speed Geeking. It&#8217;s like speed dating but for geeks to quickly present their ideas to a small group. You have five minutes strict, and then move on to the next presenting geek. It was a very interesting format, but it clearly had accessibility issue: I walk with a cane and I found it very hard. It would have been impossible in a wheelchair. And others with disabilities clearly had issues with this format. But that said, I&#8217;ve learned a lot. Below are my notes on the Speed Geeking event at US Rio +2.0. Noel Dickover &#8212; Senior New Media Advisor, Office of eDeplomacy, U.S. Department of State &#8212; introduced Speed Geeking and ran the event with an iron fist! FrontlineSMS Demoed by Sean Martin McDonald, Director of Operations http://www.frontlinesms.com Main Point: SMS is cheap data that is easy to structure and moves over cell networks (without Internet) Yahoo Demoed by Gil Yehuda, Director of Open Source Product Management at Yahoo! Gil talk about the use of Flickr for journalism, human rights, and keeping people safe. He raised the issue of copyright. KIVA Demoed by Beth Kuenstler, VP of Marketing &#038; Communications If you haven&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve learned a new word: <strong>Speed Geeking</strong>. It&#8217;s like speed dating but for geeks to quickly present their ideas to a small group. You have five minutes strict, and then move on to the next presenting geek. It was a very interesting format, but it clearly had accessibility issue: I walk with a cane and I found it very hard. It would have been impossible in a wheelchair. And others with disabilities clearly had issues with this format. But that said, I&#8217;ve learned a lot. Below are my notes on the Speed Geeking event at <strong><a href="http://csi.gsb.stanford.edu/rio20-conference-full-program" title="US Rio+2.0" target="_blank">US Rio +2.0</a></strong>.</p>
<p><strong>Noel Dickover</strong> &#8212; Senior New Media Advisor, Office of eDeplomacy, U.S. Department of State &#8212; introduced Speed Geeking and ran the event with an iron fist!</p>
<h2>FrontlineSMS</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/FrontLine-SMS-Screen-Shot.jpg" alt="FrontLine SMS Screen Shot" title="FrontLine SMS Screen Shot" width="800" height="720" class="aligncenter size-full wp-image-836" /><br />
Demoed by <strong>Sean Martin McDonald</strong>, Director of Operations<br />
<strong><a href="http://www.frontlinesms.com" title="Frontline SMS" target="_blank">http://www.frontlinesms.com</a></strong><br />
<img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/FrontLine-SMS1.jpg" alt="FrontLine SMS" title="FrontLine SMS" width="800" height="483" class="aligncenter size-full wp-image-851" /><br />
<strong>Main Point:</strong> SMS is cheap data that is easy to structure and moves over cell networks (without Internet)</p>
<h2>Yahoo</h2>
<p>Demoed by <strong>Gil Yehuda</strong>, Director of Open Source Product Management at Yahoo!<br />
Gil talk about the use of Flickr for journalism, human rights, and keeping people safe. He raised the issue of copyright.</p>
<h2>KIVA</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/kiva.png" alt="kiva logo" title="kiva logo" width="121" height="64" class="alignright size-full wp-image-838" /><br />
Demoed by <strong>Beth Kuenstler</strong>, VP of Marketing &#038; Communications<br />
If you haven&#8217;t heard of KIVA yet, it&#8217;s time. They are in the forefront of micro lending industry &#8212; linking regular people around the world: lenders to entrepreneurs. Check them out:<br />
<strong><a href="http://www.kiva.org" title="KIVA" target="_blank">http://www.kiva.org</a></strong></p>
<h2>MapBox</h2>
<p>Demoed by <strong>Eric Gundersen</strong><br />
This is a for-profit company in Washington DC. It&#8217;s the first custom maps generator &#8212; on the fly composites of real-time citizen generated updates.<br />
<img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/MapBox-Screen-Shot.jpg" alt="MapBox Screen Shot" title="MapBox Screen Shot" width="951" height="374" class="alignleft size-full wp-image-839" /><br />
<strong><a href="http://www.mapbox.com" title="MapBox" target="_blank">http://www.mapbox.com</a></strong></p>
<h2>Nexleaf Analytics</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/NextLeaf-Logo.jpg" alt="NextLeaf Logo" title="NextLeaf Logo" width="258" height="110" class="alignright size-full wp-image-840" /><br />
Demoed by <strong>Nithya Ramanathan</strong><br />
This is low cost sensing technologies: $30 per wood/coal/liquid fuel burning stove. The idea is to monitor in-door pollution. But it seems like the price is a bit high for the population they are going after&#8230;<br />
<strong><a href="http://nexleaf.org/" title="NextLeaf" target="_blank">http://nexleaf.org/</a></strong></p>
<h2>MedicMobile</h2>
<p><a href="sms medic logo"><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/smsmedic_logo.png" alt="sms medic logo" title="sms medic logo" width="196" height="80" class="alignleft size-full wp-image-841" /></a><br />
Demoed by <strong>Josh Nesbit</strong><br />
This is a non-profit venture, located right here in San Francisco. The day after the presentation, SFGate.com came out with an article about them:</p>
<p><a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2012/02/04/BUVQ1N2OL8.DTL" title="SFGate: Tech firms offer solutions in developing countries" target="_blank"><strong>Tech firms offer solutions in developing countries</strong></a></p>
<p>Main idea is to use mobile phones in rural villages to deliver healthcare &#8212; give access to medical care. They are using SMS &#8212; programing the sim cards for medical use. The most interesting thing about them is that they are using parallel sim cards: two cards in one slot! Not parallel, dual sim card cell phones, but sim cards one on top of the other. This is pretty cool!<br />
<strong><a href="http://medicmobile.org/" title="Medic Mobile" target="_blank">http://medicmobile.org/</a></strong></p>
<h2>esri</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/esri-Logo.jpg" alt="esri Logo" title="esri Logo" width="345" height="78" class="aligncenter size-full wp-image-842" /><br />
Demoed by <strong>Carmelle J. Terborgh</strong>, Team Lead for the Federal/Global Affairs<br />
and by <strong>Bronwyn Agrios</strong><br />
esri is about geo information systems &#8212; simple map-making and data sharing technologies. They are for-profit. The application works on the iPad. There was an educational presentation on the coral reefs. Carmelle showed how by layering information on the map, they were able to expose logging data with overlapping protected gorilla habitats. This allows the local government to act. Simple data manipulation visually exposes relationships hidden in tables and reports.<br />
<strong><a href="http://www.esri.com" title="esri" target="_blank">http://www.esri.com</a></strong></p>
<h2>iisd: International Institute for Sustainable Development</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/iisd-logo.jpg" alt="iisd logo" title="iisd logo" width="216" height="157" class="aligncenter size-full wp-image-845" /><br />
Demoed by <strong>Langston James &#8220;Kimo&#8221; Goree VI</strong>, Director of Information Services<br />
This is a sustainable development group out of Canada: &#8220;provides a variety of multimedia informational resources for environment and sustainable development policymakers, including daily coverage of international negotiations, analyses and photos.&#8221;<br />
<strong><a href="http://www.iisd.ca" title="International Institute for Sustainable Development" target="_blank">http://www.iisd.ca</a></strong></p>
<h2>SoukTel</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/what-does-souktel-mean.jpg" alt="what does souktel mean" title="what does souktel mean" width="205" height="300" class="alignright size-full wp-image-843" /><br />
Demoed by <strong>Jacob Korenblum</strong>, President<br />
This is a for-profit group. Their mission is to link unemployed youth with jobs. They use mobile phones SMS. They developed a service for job seekers to post qualifications. The employees search the database to find perspective hires. When I asked about privacy and security, Jacob said that they keep the names of anonymous and hide contact information.<br />
<strong><a href="http://www.souktel.com" title="SoukTel" target="_blank">http://www.souktel.com</a></strong></p>
<h2>NetHope</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/nh-logo.gif" alt="NetHope Logo" title="NetHope Logo" width="250" height="84" class="aligncenter size-full wp-image-844" /><br />
Demoed by <strong>Tina Lee</strong>, Associate Director of Strategic Relationships<br />
NetHope is a hub for NGOs. It&#8217;s used to identify problems using technology. They provide the means to share capacities, share services, communicate needs. They are enablers &#8212; they can deploy, but usually pass on the information and infrastructure to the group on the ground.<br />
<strong><a href="http://nethope.org/" title="NetHope" target="_blank">http://nethope.org/</a></strong></p>
<h2>SamaSource</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/samasource-logo.jpg" alt="samasource logo" title="samasource logo" width="275" height="51" class="aligncenter size-full wp-image-846" /><br />
Demoed by <strong>Martin Anderson</strong>, VP of Engineering<br />
They create batches of &#8220;jobs&#8221; that they pass on to workers in Kenya, who are having trouble finding a job. They are digital yentas &#8212; uniting work with workers. The people get money and reputation. They also provide training and education. They are non-profit.<br />
<strong><a href="http://SamaSource.org/" title="SamaSource" target="_blank">http://SamaSource.org/</a></strong></p>
<h2>Ushahidi</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/Ushahidi-Primary-Logo.png" alt="Ushahidi Logo" title="Ushahidi Logo" width="694" height="186" class="aligncenter size-full wp-image-847" /><br />
Demoed by <strong>Heather Leson</strong>.<br />
Ushahidi is a non-profit from Kenya. They provide technology &#8212; an open source platform &#8212; for fast, geo-temporal tagging. If you don&#8217;t know about them yet, go check them out.<br />
<strong><a href="http://www.ushahidi.com" title="Ushahidi" target="_blank">http://www.ushahidi.com</a></strong></p>
<h2>Solar Sister</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/solar-sister-logo.jpg" alt="solar sister logo" title="solar sister logo" width="118" height="163" class="alignright size-full wp-image-848" /><br />
Demoed by <strong>Kathrine Lucey</strong>, Founder and Chief Executive Officer<br />
Solar Sister is a business opportunity for rural villages without regular electrical power. They sell solar-powered lamps to local women, who then turn around and sell them inside their communities. One of the interesting comments made at USRio+2.0 was the power of light to reduce population: light at night allows women (and men) to do other things like cooking, sewing, reading. Sex is not the only game in town. Even in US, when there&#8217;s a massive power outage, all the hospitals prepare for the baby boom 9 month later. Imagine if it was a continuous power outage? Definitely a worthy cause! And it supports economic development in the community, by not only providing merchandize to sell but by allowing women to work after sun set (6 p.m. in equatorial regions year-round).<br />
<strong><a href="http://solarsister.org/" title="Solar Sister" target="_blank">http://solarsister.org/</a></strong></p>
<h2>Development Gateway</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/development-gateway-logo.jpg" alt="development gateway logo" title="development gateway logo" width="209" height="94" class="alignright size-full wp-image-849" /><br />
<strong>Riccardo de Marchi Trevisan</strong>, Product Manager<br />
&#8220;Development Gateway is a non-profit organization that delivers information solutions to the people on the front lines of international development work.&#8221;</p>
<p>http://www.developmentgateway.org</p>
<h2>Open Mind &#8212; QuestionBox</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/qb_logo.jpg" alt="question box logo" title="question box logo" width="350" height="92" class="aligncenter size-full wp-image-850" /><br />
<strong>Rose Sarita Shuman</strong>, Founder<br />
Low-tech solution to providing information in areas of high illiteracy.<br />
<img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/questionBox.jpg" alt="Question Box Illustration" title="Question Box Illustration" width="867" height="301" class="aligncenter size-full wp-image-854" /><br />
<strong><a href="http://www.QuestionBox.org" title="Open Mind -- Question Box" target="_blank">http://www.QuestionBox.org</a></strong></p>
<h2>gef: Global Environmental Facility</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/gef-logo.gif" alt="gef logo" title="gef logo" width="494" height="125" class="aligncenter size-full wp-image-852" /><br />
<strong>Gustavo A.B. da Fonseca</strong>, Head of Natural Resources<br />
&#8220;The Global Environment Facility (GEF) unites 182 member governments &#8212; in partnership with international institutions, civil society organizations (CSOs), and the private sector &#8212; to address global environmental issues.<br />
An independent financial organization, the GEF provides grants to developing countries and countries with economies in transition for projects related to biodiversity, climate change, international waters, land degradation, the ozone layer, and persistent organic pollutants. These projects benefit the global environment, linking local, national, and global environmental challenges and promoting sustainable livelihoods.&#8221;<br />
<strong><a href="http://www.TheGEF.org" title="Global Environmental Facility" target="_blank">http://www.TheGEF.org</a></strong></p>
<h2>Mountain Hazelhut Venture Limited</h2>
<p>Presented by <strong>Daniel K. Spitzer</strong>, Chairman &#038; CEO<br />
and<br />
<strong>Teresa G. Law</strong>, Chief Financial Officer (and founder)<br />
The idea here is to grow hazelnut trees in Bhutan for economic development. They are using cell phones to track each tree&#8217;s progress with photos and data. This translates into a lot of data collection on the ground. There&#8217;s an opportunity for partnership with an organization that is interested in data from Bhutan: medical? civil? other?<br />
<strong><a href="http://www.MountainHazelhutVenture.com/HOME.html" title="Mountain Hazelhut Venture Limited" target="_blank">http://www.mountainhazelnutventure.com/HOME.html</a></strong></p>
<h2>World Resources Institute</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/wri-logo.jpg" alt="wri logo" title="wri logo" width="221" height="107" class="alignright size-full wp-image-853" /><br />
<strong>Nigel Sizer</strong>, Director of Global Forest Initiative and Deputy Director of People and Ecosystems<br />
&#8220;The World Resources Institute is a global environmental think tank that goes beyond research to put ideas into action. WRI spurs progress by providing practical strategies for change and effective tools to implement them.&#8221;<br />
<strong><a href="http://www.wri.org" title="World Resources Institute" target="_blank">http://www.wri.org</a></strong></p>
<p>There were other groups presenting, but these were the only ones I got to meet personally during the Speed Geeking session at <strong><a href="http://csi.gsb.stanford.edu/rio20-conference-full-program" title="US Rio+2.0" target="_blank">US Rio+2.0</a></strong>. To read my other notes on this event please click <a href="http://www.interfaces.com/blog/2012/02/us-rio2-0-breakout-session-on-environmental-conservation-education/" title="US Rio+2.0 Breakout Session on Environmental &#038; Conservation Education" target="_blank">here</a>.</p>
<p>On the closing note, <strong>Michael Jones</strong>, Chief Technology Advocate for Google, delivered a great Closing Keynote address. You can watch all of the presentations at the <strong><a href="http://csi.gsb.stanford.edu/rio20-conference-full-program" title="US Rio+2.0" target="_blank">US Rio +2.0</a></strong> site. I leave you with the last slide:</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/02/closing-shot-of-the-conference.jpg" alt="closing shot of the conference" title="closing shot of the conference" width="1280" height="960" class="aligncenter size-full wp-image-855" /></p>
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		<title>US Rio+2.0 Breakout Session on Environmental &amp; Conservation Education</title>
		<link>http://www.interfaces.com/blog/2012/02/us-rio2-0-breakout-session-on-environmental-conservation-education/</link>
		<comments>http://www.interfaces.com/blog/2012/02/us-rio2-0-breakout-session-on-environmental-conservation-education/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 20:23:43 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Background Knowledge]]></category>
		<category><![CDATA[Background Knowledge Errors]]></category>
		<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Cultural Bias]]></category>
		<category><![CDATA[Cultural Differences]]></category>
		<category><![CDATA[Ethnographic & User Data]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Users]]></category>
		<category><![CDATA[affordances]]></category>
		<category><![CDATA[cell phones]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[Crisis Mapping]]></category>
		<category><![CDATA[crowd map]]></category>
		<category><![CDATA[crowd sourcing]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[human rights]]></category>
		<category><![CDATA[ICT]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social processing]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[US Rio+2.0]]></category>
		<category><![CDATA[Ushahidi]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=832</guid>
		<description><![CDATA[Below are the notes from the US Rio+2.0 conference hosted at Stanford last week. The notes are from the Education: Environment and Conservation breakout session. US Rio+2.0 Breakout Session Education: Environment and Conservation Attendees: Prof. Anthony D. Barnosky: Professor and Curator, Department of Integrative Biology at University of California Berkeley Wali Modaqiq: Deputy Director General (DDG), National Environmental Protection Agency (NEPA) of Islamic Republic of Afghanistan Dr. Khalid Naseemi: Chief of Staff &#038; Spokes Person for National Environmental Protection Agency (NEPA) of Islamic Republic of Afghanistan Julie Noblitt: The Green Ninja &#8212; Climate-action Superhero Prof. Robert Siegel, M.D., Ph.D.: Associate Professor, Microbiology &#038; Immunology Human Biology/African Studies at Stanford School of Humanities and Sciences Dr. Beth Stevens: Senior Vice President, Corporate Citizenship Environment and Conservation at Disney Worldwide Services, Inc. Madam Anyaa Vohiri, M.A., J.D.: Executive Director, Environmental Protection Agency of Liberia Olga Werby, Ed.D.: President, Pipsqueak Productions, LLC. Mostapha Zaher: Director General (DG), National Environmental Protection Agency (NEPA) of Islamic Republic of Afghanistan Our breakout group was partly the result of the conversation started the day before in the Environment session. Some of the members of our breakout group were present in that session as well. The main discussion [...]]]></description>
			<content:encoded><![CDATA[<p>Below are the notes from the US Rio+2.0 conference hosted at Stanford last week. The notes are from the <strong>Education: Environment and Conservation</strong> breakout session.</p>
<p><strong><a href="http://csi.gsb.stanford.edu/rio20-conference" title="Rio+2.0">US Rio+2.0</a></strong><br />
Breakout Session<br />
Education: Environment and Conservation</p>
<p></br></p>
<h3>Attendees:</h3>
<p>Prof. Anthony D. Barnosky: Professor and Curator, Department of Integrative Biology at University of California Berkeley</p>
<p>Wali Modaqiq: Deputy Director General (DDG), National Environmental Protection Agency (NEPA) of Islamic Republic of Afghanistan</p>
<p>Dr. Khalid Naseemi: Chief of Staff &#038; Spokes Person for National Environmental Protection Agency (NEPA) of Islamic Republic of Afghanistan</p>
<p>Julie Noblitt: The Green Ninja &#8212; Climate-action Superhero</p>
<p>Prof. Robert Siegel, M.D., Ph.D.: Associate Professor, Microbiology &#038; Immunology Human Biology/African Studies at Stanford School of Humanities and Sciences</p>
<p>Dr. Beth Stevens: Senior Vice President, Corporate Citizenship Environment and Conservation at Disney Worldwide Services, Inc.</p>
<p>Madam Anyaa Vohiri, M.A., J.D.: Executive Director, Environmental Protection Agency of Liberia</p>
<p>Olga Werby, Ed.D.: President, Pipsqueak Productions, LLC.</p>
<p>Mostapha Zaher: Director General (DG), National Environmental Protection Agency (NEPA) of Islamic Republic of Afghanistan</p>
<p>Our breakout group was partly the result of the conversation started the day before in the Environment session. Some of the members of our breakout group were present in that session as well. The main discussion the day before focused on the need for eduction: we have to give the people the reason to support the drive for conservation of environment. There are a lot misconceptions and mythology surrounding environmental science. Big media (movies, TV, etc.) has not done enough to change pre-conceived notions, and we can work with them to advance the cause of environmental education.</p>
<p>Saturday breakout session picked up the conversation from the day before.</p>
<p>Here are some of the themes that came up again and again:</p>
<p></br></p>
<h3>1. Community Focused Education</h3>
<p>Environmental education can&#8217;t be always directed top down&#8211;teacher to student; government agency to community. </p>
<p>In the schools, we have to start early: elementary age students. </p>
<p>Since parents often volunteer at the schools and classrooms of their young children, early grades provide a unique opportunity not only to teach the students, but also the parents. As parents help their children at school, they are getting &#8220;second-hand&#8221; education. In some communities (San Francisco as well as rural Afghanistan), parents never received formal science education. By teaching environmental science and conservation to young children, we also have an incredible opportunity to teach and engage adults.</p>
<p>So we want to develop curriculum that is teacher-focused, student-focused, AND parent-focused. We want to move information from kids to the broader communities in which they live. </p>
<p></br></p>
<h3>2. Culturally Appropriate Curriculum</h3>
<p>There are subject areas which are deemed politically and religiously controversial. Sex education, family planning, even history education pose problems in some communities. In particular, rural villages in Afghanistan would have problems teaching some of these topics. So all educational materials have to take into account cultural differences and preferences in order to be adapted into the educational systems and to be supported by the local communities.</p>
<p>Madam Vohiri talked about the need to connect with the community, with people in the villages. She wanted education that would change the local perceptions.</p>
<p>Mostapha Zaher talked about Afghanistan being an agrarian society, with deep connection to the land and the environment. He pointed out that Afghanistan has 700 years of history. And materials created need to be respectful of that history and that culture. </p>
<p>Fortunately, environmental education is one of the subject areas that fits in well with both religious and historical needs &#8212; protecting the environment is not a controversial subject.</p>
<p>Professor Siegel pointed out that we have to be careful when we talk about embedding cultural practices into environmental education. What worked to protect the environment 100 years ago is not working today. The population is much greater. The rate of pollution and the pollutants themselves have changed. Professor Siegel told an apocryphal story:</p>
<blockquote><p>&#8220;He and a group of scientists trekked into the deep tropical forests of Papua New Guinea. After sharing a feast with local population, the scientist tried to collect their garbage (plastic wrappers and such) to take it out of the jungle and dispose of them appropriately. The local people insisted on dealing with garbage themselves. They took the wrappers, wadded them up, and through them as far as possible into the forest.&#8221;</p></blockquote>
<p>The moral of the story: what worked for small groups and bio rubbish, doesn&#8217;t work for large populations and modern garbage. It is dangerous to fall back on methods that local communities were resorting to protect their environment in the past. We have to teach new ways of thinking about conservation and the environment.</p>
<p>Mostapha Zaher described a few problems that he is facing in Afghanistan. Most of the agricultural land has been contaminated with land mines and is currently unavailable for planting. The small percentage of agricultural land that can be cultivated has to produce a high-cash crop in order to feed the local community. Thus puppy crop is popular. While Mr. Zaher doesn&#8217;t believe that the local Afghani population has a drug problem, he sees the problem that opium export causes other communities.</p>
<p>The other problem Mr. Zaher mentioned was poaching. In particular, he talked about the skins of snow leopards fetching as high as $2,000,000 each on the black market.</p>
<p>The moneys from poaching and drug trade is being used to support terrorism.</p>
<p>As a group, we discussed affordances &#8212; you can&#8217;t push to stop poaching and opium production without providing other means for the local population to feed their families.</p>
<p>In Afghanistan, the government is very serious about environmental education. The government produces TV spots on conservation; writes in dailies, weeklies, and monthly publications; and the president personally gives a televised address twice a month to the whole country about the need for environmental conservation.</p>
<p>Mr. Zaher pointed out that his agency, National Environmental Protection Agency (NEPA), has been able to accomplish in 5 years what took other countries 10 or even 15 years.</p>
<p>Afghanistan hopes to reduce the post war violence through education.</p>
<p><em>Most important point:</em> public environmental education has to reconnect to local traditions and culture.</p>
<p></br></p>
<h3>3. Use of Technology for Education</h3>
<p>Both Mr. Zaher and Professor Barnosky brought up mobile phones as a tool to deliver education.</p>
<p>There are 26.7 million people in Afghanistan, there are 17 million cell phones. Most of the population 12 years and older has a cell phone. Afghanistan has almost no infrastructure for land line phones&#8211;it has leapfrogged directly into mobile technology.</p>
<p>An example of Bhutan &#8212; the cell phone reception in most of that country is better than around Stanford! But&#8230;a person might need to walk 2 days to get his phone charged.</p>
<p>Overall, everyone agreed that cell phones as a technology to deliver curriculum is an important tool for advancement of environmental education.</p>
<p></br></p>
<h3>4. Curriculum Content Ideas and Examples</h3>
<p>Julie Noblitt is developing a set of materials based on <strong>The Green Ninja</strong> &#8212; a superhero who saves the environment through conservation. Some of the materials can be seen at <a href="http://www.greenninja.com" title="The Green Ninja" target="_blank">www.greenninja.com</a></p>
<p>Ms. Noblitt talked about the importance of good stories &#8212; stories are memorable and trigger emotional memories as well providing moral underpinnings to the environmental science. She pointed out the need to move from curriculum to behavioral change. Compelling storytelling is one way of doing that and <strong>The Green Ninja</strong> is an example.</p>
<p>Dr. Stevens raised the issue of effectiveness: how do we measure the effectiveness of a particular environmental education curriculum?</p>
<p>We discussed gaming as an educational tool. Mr. Mostapha Zaher told us that gaming is not what the youth of Afghanistan spend their cell phone time on. The &#8220;game&#8221; in his country is dating &#8212; the use of cell phones to find a suitable marriage partner. Again, we got back to the idea that all curriculum materials have to be culturally viable.</p>
<p>Prof. Siegel mentioned <a href="http://www.inaturalist.org/" title="iNaturalist" target="_blank">iNaturalist</a>. This is a project that allows anyone to take a cell phone photo of a natural object and send it up to a &#8220;cloud&#8221;. The phone tags the geo-location of the object. The iNaturalist participants from all over the world help identify and name the object in the photo. </p>
<p><strong>iNaturalist</strong> allows kids to do real science &#8212; the focus is on &#8220;authentic&#8221; activities. We want to equip kids with the tools to do science &#8212; to discover ideas through exploration: don&#8217;t teach evolution &#8212; make the discovery of evolution inevitable by giving the community tools to assess data.</p>
<p>I brought up the <strong>Cost of Chicken</strong> project. The project is ran by high school students in San Francisco. They are using <a href="http://Ushahidi.com" title="Ushahidi" target="_blank">Ushahidi</a> platform to collect geo-temporal data on the true costs of food: the price, quality, place of sale, place of origin, etc. Some food is expensive, some is sourced from far away countries. Kids discover the ecological consequences of their family food choices by collecting the data themselves. India, Greece, Russia are some of the countries where kids are participating by collecting data points.</p>
<p>Here are the URLS:</p>
<p><a href="http://costofchicken.com" title="Cost of Chicken Project" target="_blank">http://costofchicken.com</a><br />
<a href="https://costofchicken.crowdmap.com/" title="Cost of Chicken Crowd Map" target="_blank">https://costofchicken.crowdmap.com/</a></p>
<p>(Note: the kids that started this project are my sons, Tim and Nick Werby)</p>
<p>I also mentioned <strong>Supermarket Science</strong> &#8212; a project we, Pipsqueak Productions, ran in a local elementary schools in San Francisco. The idea was to use parents as volunteers and local resources to teach hands-on science. As an additional benefit, immigrant parents were learning about the scientific method along side their children.</p>
<p><strong>Roots of Peace</strong> was an organization I&#8217;ve brought up to the delegation from Afghanistan. Heidi Kuhn is a local social entrepreneur from Marin County. She works with kids to raise money and to help remove land mines in Afghanistan. She helps local communities plant grape wines. Heidi gives economic and educational opportunities to local communities and links them to communities back here at home. Her organization can be found at <a href="http://www.rootsofpeace.org" title="Roots of Peace" target="_blank">http://www.rootsofpeace.org</a>.</p>
<p></br></p>
<h3>5. Conclusion</h3>
<p>While we covered a lot of ground in 45 minutes, there&#8217;s still a lot of work to do. Environmental education has to be culturally specific and focus on the needs of the population which it targets. There are small and large projects. Some can be launched right away, some take time. Some are already in progress: <strong>The Green Ninja</strong> and the <strong>Cost of Chicken</strong>. With a little support and ingenuity, we can get a lot accomplished before <strong>Rio +20</strong>.</p>
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		<title>How Do We Think of Brands</title>
		<link>http://www.interfaces.com/blog/2012/01/how-do-we-think-of-brands/</link>
		<comments>http://www.interfaces.com/blog/2012/01/how-do-we-think-of-brands/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 05:03:53 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Background Knowledge]]></category>
		<category><![CDATA[Background Knowledge Errors]]></category>
		<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Cultural Bias]]></category>
		<category><![CDATA[Cultural Differences]]></category>
		<category><![CDATA[Ethnographic & User Data]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[p-prim]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[visual comprehension]]></category>
		<category><![CDATA[visual processing]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=828</guid>
		<description><![CDATA[I found this video by Adam Ladd &#8212; he made a video of an interview with his 5 year old daughter talking about brands. He showed her some very famous logos, and she told him what she thought they were. Naturally, this is a girl from a middle class background, from America. The answers would be very different from a 5 year old brought up in Russia or Papua New Guinea. Notice how she is able to quickly identify a Nike logo. And Disney&#8217;s D. And what&#8217;s really amazing is that she knows what a logo is in the first place! This little kid has developed a brand p-prim! And she has a well-developed comprehension of visual symbols. I wonder how the same interview would play out in a different culture&#8230;]]></description>
			<content:encoded><![CDATA[<p>I found this video by <a href="http://www.ladd-design.com/" title="Adam Ladd Design" target="_blank">Adam Ladd</a> &#8212; he made a video of an interview with his 5 year old daughter talking about brands. He showed her some very famous logos, and she told him what she thought they were. Naturally, this is a girl from a middle class background, from America. The answers would be very different from a 5 year old brought up in Russia or Papua New Guinea. </p>
<p>Notice how she is able to quickly identify a Nike logo. And Disney&#8217;s D. And what&#8217;s really amazing is that she knows what a logo is in the first place! This little kid has developed a brand <strong>p-prim</strong>! And she has a well-developed comprehension of visual symbols.</p>
<p><iframe width="480" height="274" src="http://www.youtube.com/embed/N4t3-__3MA0" frameborder="0" allowfullscreen></iframe></p>
<p>I wonder how the same interview would play out in a different culture&#8230;</p>
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		<title>Compensations and Accommodations</title>
		<link>http://www.interfaces.com/blog/2012/01/compensations-and-accommodations/</link>
		<comments>http://www.interfaces.com/blog/2012/01/compensations-and-accommodations/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 00:35:57 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[Users]]></category>
		<category><![CDATA[accommodation]]></category>
		<category><![CDATA[compensation]]></category>
		<category><![CDATA[product design]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=430</guid>
		<description><![CDATA[Product design is a careful balance between building accommodations for different users and hoping users would compensate for aspects of design that are not well-suited to them. The power of good design is to know where this balance is located. It&#8217;s impossible to accommodate everyone. A chair that is the most comfortable sitting for one person might not work for another at all (some people are short, some are tall, some are wide, some are narrow, some have back problems&#8230;). And even a beloved chair only works for in some situations for some particular time in our lives &#8212; the rocking chair that we used to read to our kids when they were little&#8230; I talk about a chair because we can all relate: my &#8220;homework&#8221; chair, my &#8220;lucky&#8221; stool, my &#8220;lazy afternoon&#8221; stoop, my &#8220;theater&#8221; lounge, my &#8220;reading&#8221; nook, my &#8220;power&#8221; throne&#8230; It&#8217;s easy to see how my reading nook would be different from your reading divan or surfing seat. I can come up with compensations: I can add pillows or use the little knobs to adjust the hight. But the more things I have to do to make the sitting arrangement more comfortable, the less likely I&#8217;m to [...]]]></description>
			<content:encoded><![CDATA[<p>Product design is a careful balance between building <strong>accommodations</strong> for different users and hoping users would <strong>compensate</strong> for aspects of design that are not well-suited to them. The power of good design is to know where this balance is located. </p>
<p>It&#8217;s impossible to accommodate everyone. A chair that is the most comfortable sitting for one person might not work for another at all (some people are short, some are tall, some are wide, some are narrow, some have back problems&#8230;). And even a beloved chair only works for in some situations for some particular time in our lives &#8212; the rocking chair that we used to read to our kids when they were little&#8230; </p>
<p>I talk about a chair because we can all relate: my &#8220;homework&#8221; chair, my &#8220;lucky&#8221; stool, my &#8220;lazy afternoon&#8221; stoop, my &#8220;theater&#8221; lounge, my &#8220;reading&#8221; nook, my &#8220;power&#8221; throne&#8230; It&#8217;s easy to see how my reading nook would be different from your reading divan or surfing seat. I can come up with compensations: I can add pillows or use the little knobs to adjust the hight. But the more things I have to do to make the sitting arrangement more comfortable, the less likely I&#8217;m to do so. There&#8217;s an interesting study that shows the results of office chair inspections &#8212; most individuals use the factory settings! And the more knobs and adjustment buttons there are on the chairs, the less likely they are to be used. We seem to just know when we like something or when we are comfortable. I know people who devoted a life-time to finding just that special reading chair &#8212; the quest is part of the experience.</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/01/chair-from-hell.jpg" alt="chair from hell" title="chair from hell" width="348" height="422" class="aligncenter size-full wp-image-827" />So when I hear from clients the talk of &#8220;we want to be everything for every user&#8221;, I get a bit discouraged. I try to let them imagine a chair from hell &#8212; buttons, levers, pulls, knobs, straps, velcro, additional covers and cushions, wheels and locks, levels and indicators, monitors and readouts, remote controls and environmental adjustments, computer assists and internet support, limited life time warranties and customer relations databases&#8230; The wider the imagined audience, the more accommodations have to built-in and the more complex set of compensations the users have to learn how to navigate. And each user has a particular goal for the chair, particular use that they are thinking about&#8230;</p>
<p>I want to design great products, for the narrow band of users, who really want to use the features I&#8217;m developing. I want my design to fit the goals of the users for this product. Sure, some of my products might get wildly popular. But the more people will use them, the less perfect my product will be. So ultimately, product design is a careful balance between a super wide user group and one that is carefully targeted. Somewhere in the middle there, there&#8217;s just the right set of individuals &#8212; enough users to make the product profitable, but not so wide that the feeling of custom tailoring is completely gone. Accommodation versus compensation&#8230; a product design waltz.</p>
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		<title>The Trouble with Social Search</title>
		<link>http://www.interfaces.com/blog/2012/01/the-trouble-with-social-search/</link>
		<comments>http://www.interfaces.com/blog/2012/01/the-trouble-with-social-search/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 00:38:04 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Cultural Bias]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Users]]></category>
		<category><![CDATA[cultural bias]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[segregation]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Social Network]]></category>
		<category><![CDATA[social processing]]></category>
		<category><![CDATA[user satisfaction]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=821</guid>
		<description><![CDATA[There have been changes in Google search and Google analytics. There have been many discussions on this topics. But there&#8217;s one big problem that I see with adding the social dimension to search: community bias or, as we&#8217;ve been referring to it in class, cultural bias. Cultural bias is one of the sources of human errors that render problem solving more difficult. The problem comes from having one&#8217;s views on highly charged emotional topics (or social issues) continuously reinforced by the community. I&#8217;m writing this blog on Martin Luther King Day &#8212; particularly appropriate when discussing cultural bias and the difficulties of overcoming them. In the past, when we googled something, we got results based on the relevance to our query. This relevance had little to do with us personally and focused on the topic of interest. Google results to a politically polarized question looked the same whether one was a democrat or a republican: It didn&#8217;t matter that democrats tended to socialize with like-minded individuals &#8212; meaning other democrats. And republicans preferred other republicans, creating segregated social circles. In each such circle, people met, talked, and reinforced each other&#8217;s beliefs. BUT the Google results were the SAME for each [...]]]></description>
			<content:encoded><![CDATA[<p>There have been changes in Google search and Google analytics. There have been many discussions on this topics. But there&#8217;s one big problem that I see with adding the social dimension to search: <strong>community bias</strong> or, as we&#8217;ve been referring to it in class, <strong>cultural bias</strong>. Cultural bias is one of the sources of human errors that render problem solving more difficult. The problem comes from having one&#8217;s views on highly charged emotional topics (or social issues) continuously reinforced by the community. I&#8217;m writing this blog on Martin Luther King Day &#8212; particularly appropriate when discussing cultural bias and the difficulties of overcoming them.</p>
<p>In the past, when we googled something, we got results based on the relevance to our query. This relevance had little to do with us personally and focused on the topic of interest. Google results to a politically polarized question looked the same whether one was a democrat or a republican:</p>
<p><a href="Cultural Mix of Search Results"><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/01/Cultural-Mix.jpg" alt="Cultural Mix of Search Results" title="Cultural Mix of Search Results" width="623" height="372" class="aligncenter size-full wp-image-822" /></a></p>
<p>It didn&#8217;t matter that democrats tended to socialize with like-minded individuals &#8212; meaning other democrats. And republicans preferred other republicans, creating segregated social circles. In each such circle, people met, talked, and reinforced each other&#8217;s beliefs. BUT the Google results were the SAME for each group, regardless of what politics or religion they practiced.</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/01/Segregated-Circles-800x407.jpg" alt="Segregated Circles Social Circles" title="Segregated Circles Social Circles" width="800" height="407" class="aligncenter size-large wp-image-823" /></p>
<p>All this is changed with the introduction of Google + data into the search results.</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/01/Search-with-Social-Data.jpg" alt="Search with Social Data added to the search variables" title="Search with Social Data added to the search variables" width="794" height="777" class="aligncenter size-full wp-image-824" /></p>
<p>Now the search results will be different depending on who your friends are! The results are no longer unbiased, but heavily favored towards what you already believe in and who your friends are and what they believe in. </p>
<p>While some might find this reassuring &#8212; it&#8217;s great when the world agrees with you &#8212; I&#8217;m extremely concerned. I want the truth, irrespective of what I personally believe in or want to believe in. <strong>Truth independent of the observer.</strong></p>
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		<title>Emotional Scaffolding</title>
		<link>http://www.interfaces.com/blog/2012/01/emotional-scaffolding/</link>
		<comments>http://www.interfaces.com/blog/2012/01/emotional-scaffolding/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 21:13:20 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Attention]]></category>
		<category><![CDATA[Attention Controls Errors]]></category>
		<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Personality]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[Working Memory]]></category>
		<category><![CDATA[anxiety]]></category>
		<category><![CDATA[cognitive scaffolding]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[contextual actions]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[emotional reaction]]></category>
		<category><![CDATA[Emotional Scaffolding]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[Pavlovian Response]]></category>
		<category><![CDATA[Pre-visualization]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user errors]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=819</guid>
		<description><![CDATA[Processing emotions takes time and energy. Part of the working memory is taken up by analyzing the emotional state of others, environmental stresses, personal feelings, and anxiety. Since working memory is an extremely limited resource, anything that takes up space there without our bidding (against our will) takes away from our ability to think through situations, to problem solve, and to make well-reasoned decisions. Instead of thinking, we are using up the working memory for processing emotions. Sometimes, emotions are just the right thing to focus on &#8212; to pay attention to. How does this painting makes me feel? Do I like this person? This music feels good&#8230; But if you are taking a math test, focusing on how much you really hate test-taking takes away from your ability to take the test. It is very common for individuals to &#8220;get&#8221; the subject matter, but fail the test. Some people are good at dealing with anxieties and some have trouble controlling their attention controls away from fretting. That&#8217;s one of the reason some educators are talking about doing away with summative assessments (final exams) in favor of continuous assessment (assessment as part of learning) &#8212; the on-going observation of students&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>Processing emotions takes time and energy. Part of the <strong>working memory</strong> is taken up by analyzing the emotional state of others, environmental stresses, personal feelings, and anxiety. Since working memory is an extremely limited resource, anything that takes up space there without our bidding (against our will) takes away from our ability to think through situations, to problem solve, and to make well-reasoned decisions. Instead of thinking, we are using up the working memory for processing emotions.</p>
<p>Sometimes, emotions are just the right thing to focus on &#8212; to pay attention to. How does this painting makes me feel? Do I like this person? This music feels good&#8230; But if you are taking a math test, focusing on how much you really hate test-taking takes away from your ability to take the test. It is very common for individuals to &#8220;get&#8221; the subject matter, but fail the test. Some people are good at dealing with anxieties and some have trouble controlling their attention controls away from fretting. That&#8217;s one of the reason some educators are talking about doing away with <strong>summative assessments</strong> (final exams) in favor of <strong>continuous assessment</strong> (assessment as part of learning) &#8212; the on-going observation of students&#8217; work tell us more about what they really know and what they are capable of than performance on one massive test.</p>
<p>But what if you had to function during stress? (Think nuclear power plant accident.) What if anxiety was part of the job? (Think repainting the Golden Gate Bridge or directing air traffic.)  Or what if you simply had more trouble controlling paying attention to emotions (perhaps because your personally was more emotion-oriented)? How can we as designers accommodate a more restricted working memory as a result of emotional processing?</p>
<h2>Emotional Scaffolding</h2>
<p>Just like <strong>cognitive scaffolding</strong> is used to assist product use by providing contextual actions, for example, emotional scaffolding can support individuals and improve performance by providing emotional support. Many product designers use humor as a way to relieve tension and free up working memory from the grasp of anxiety. <strong>Humor</strong> is a legitimate emotional scaffold. There are others.</p>
<p><strong>Color and Lighting.</strong> Interior designers, architects, and fashion designers know how to use color and lighting to effectively create the desired mood. Dramatic lighting can focus attention on a particular object (like a painting). Lights can signal emergency (red flashes). Bright colors can lift emotions and make people feel better despite somber circumstances. </p>
<p>Consider this little example of color use in hospitals and doctors&#8217; offices. There was a time when doctors and nurses wore white &#8212; color meant to signify cleanliness and sterile conditions. But patients quickly learned to associate white with anxiety. Babies cried when people dressed in white walked into the room! White equaled pain! So now nurses rotate the colors and patterns they wear &#8212; Disney characters on bright backgrounds replaced starched white uniforms. Kids no longer could learn the <strong>Pavlovian Response</strong> of white = pain. The anxiety level was reduced for patients. Lower patient anxiety and stress meant medical personnel didn&#8217;t have to deal with emotional outbursts as much during treatment. More working memory all around of important tasks like saving lives and following prescriptions.</p>
<p><strong>Music and Sound.</strong> Just as color and light set the mood, so do music and sound create an emotional atmosphere. In the movies, music signals the emotions we should be feeling in advance of the unfolding story. In effect, music sets expectations for the audience of the experience they are about to have. Play any scene without music, and the loss of information is very profound. </p>
<p>And it&#8217;s not just music. Think of the sound the dentist drill makes. Feeling anxious? Just this buzzing sound can reduce our cognitive capacity. No wonder that sound can be used as a torture weapon. But sound can also act as an emotional scaffold. White noise is commonly used to reduce environmental distractions. The sound of a heart beat helps calm babies and lulls them to sleep.</p>
<p><strong>Surprise.</strong> A strong emotional reaction can aide memory. Storytellers (movie-makers, song writers, authors) use surprise to make a plot point more memorable. You walk into a museum, turn a corner, and a giant T-rex fills your view. You jump. You laugh. You will remember the visit and the experience of wandering through this exhibit almost in direct proportion to how high your heart rate went up at the sight of the ancient bones. Surprise is emotional. It trigers the amygdala, which in turn makes a strong emotional memory of the event. Want to make something stick with your user group? Surprise them.</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2012/01/Museum_Visit-800x240.jpg" alt="Museum Visit Surprise" title="Museum Visit Surprise" width="800" height="240" class="aligncenter size-large wp-image-820" /></p>
<p><strong>Pre-visualization.</strong> What makes most people anxious is the unknown. By setting user expectations, designers can ease this anxiety and again free up space in working memory for the task at hand. </p>
<p>So here&#8217;s to using emotional scaffolds to help our users!</p>
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		<title>Special Preview: Affective Computing</title>
		<link>http://www.interfaces.com/blog/2012/01/special-preview-affective-computing/</link>
		<comments>http://www.interfaces.com/blog/2012/01/special-preview-affective-computing/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 21:07:45 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Cultural Differences]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[Working Memory]]></category>
		<category><![CDATA[anxiety]]></category>
		<category><![CDATA[cognitive scaffolding]]></category>
		<category><![CDATA[emotion and performance]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[emotional reaction]]></category>
		<category><![CDATA[emotional tone]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[recognizing emotion]]></category>
		<category><![CDATA[Siri]]></category>
		<category><![CDATA[user attitude]]></category>
		<category><![CDATA[user satisfaction]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=816</guid>
		<description><![CDATA[Some 25 years ago, I came up with tiny application: each day, a person picks a color that represents his or her predominant emotional state; the collection of color moods are mapped onto a calendar and displayed as an animated film, summarizing the emotional life of person. It was simple and easy and very effective. And in some way, this was also part of the affective computing &#8212; computers that use emotion as part of HCI. [Note: This could and was done with watercolors as flip book some 40 years ago when I played in my art class in school.] Affective Computing, I feel, is only recently became part of the &#8220;vocabulary&#8221; of computer-based developers. When I first started working in this field, graphics were non-existent, thus Pong. In the early nineties, my business partner and I met with the president of Organic, a web design firm in San Francisco, who promptly informed us that his business had no need for Interaction or Interface Designers, that&#8217;s what graphic artists were for. Now, psychologists, sociologists, and sociologists are routinely hired by creative firms to help solve design problems. Times change! There are a lot of posts on emotional design on this [...]]]></description>
			<content:encoded><![CDATA[<p>Some 25 years ago, I came up with tiny application: each day, a person picks a color that represents his or her predominant emotional state; the collection of color moods are mapped onto a calendar and displayed as an animated film, summarizing the emotional life of person. It was simple and easy and very effective. And in some way, this was also part of the <strong>affective computing</strong> &#8212; computers that use emotion as part of HCI. [Note: This could and was done with watercolors as flip book some 40 years ago when I played in my art class in school.]</p>
<p>Affective Computing, I feel, is only recently became part of the &#8220;vocabulary&#8221; of computer-based developers. When I first started working in this field, graphics were non-existent, thus Pong.<br />
<img src="http://www.interfaces.com/blog/wp-content/uploads/2012/01/Pong-Interface.png" alt="Pong Interface" title="Pong Interface" width="220" height="165" class="alignright size-full wp-image-817" /> In the early nineties, my business partner and I met with the president of Organic, a web design firm in San Francisco, who promptly informed us that his business had no need for Interaction or Interface Designers, that&#8217;s what graphic artists were for. Now, psychologists, sociologists, and sociologists are routinely hired by creative firms to help solve design problems. Times change!</p>
<p>There are a lot of posts on <strong>emotional design</strong> on this blog:</p>
<ul>
<li><a href="http://www.interfaces.com/blog/2011/12/creativity-perception-and-public-art/" title="Creativity, Perception, and Public Art" target="_blank">Creativity, Perception, and Public Art</a></li>
<li><a href="http://www.interfaces.com/blog/2011/11/using-positive-emotion-to-change-behavior/" title="Using Positive Emotion to Change Behavior" target="_blank">Using Positive Emotion to Change Behavior</a></li>
<li><a href="http://www.interfaces.com/blog/2011/11/design-for-emotion-for-empowerment/" title="Design for Emotion, for Empowerment" target="_blank">Design for Emotion, for Empowerment</a></li>
<li><a href="http://www.interfaces.com/blog/2011/10/intel-i5-core-commercial-when-a-company-just-doesnt-get-it/" title="Intel i5 Core Commercial: When a company just doesn’t get it" target="_blank">Intel i5 Core Commercial: When a company just doesn’t get it</a></li>
<li><a href="http://www.interfaces.com/blog/2011/10/rewired-brain/" title="Rewired Brain" target="_blank">Rewired Brain</a></li>
<li><a href="http://www.interfaces.com/blog/2011/08/cultural-differences-from-the-4th-dimension-time/" title="Cultural Differences from the 4th Dimension: Time" target="_blank">Cultural Differences from the 4th Dimension: Time</a></li>
<li><a href="http://www.interfaces.com/blog/2011/08/fun-functionality-flow-the-3-fs-of-product-design/" title="Fun, Functionality, Flow: the 3 F’s of Product Design" target="_blank">Fun, Functionality, Flow: the 3 F’s of Product Design</a></li>
<li><a href="http://www.interfaces.com/blog/2011/08/media-and-fun/" title="Media and Fun" target="_blank">Media and Fun</a></li>
<li><a href="http://www.interfaces.com/blog/2011/08/creative-use-of-media-to-advance-a-message/" title="Creative Use of Media to Advance a Message" target="_blank">Creative Use of Media to Advance a Message</a></li>
<li><a href="http://www.interfaces.com/blog/2011/07/lost-in-translation-cultural-differences-in-advertising/" title="Lost in Translation: Cultural Differences in Advertising" target="_blank">Lost in Translation: Cultural Differences in Advertising</a></li>
<li><a href="http://www.interfaces.com/blog/2011/07/the-haptic-feel-of-books-versus-ebooks/" title="The Haptic Feel of Books versus eBooks" target="_blank">The Haptic Feel of Books versus eBooks</a></li>
<li><a href="http://www.interfaces.com/blog/2011/06/good-idea-bad-idea/" title="Good Idea, Bad Idea" target="_blank">Good Idea, Bad Idea</a></li>
<li><a href="http://www.interfaces.com/blog/2011/06/empathy-on-the-brain/" title="Empathy on the Brain" target="_blank">Empathy on the Brain</a></li>
<li><a href="http://www.interfaces.com/blog/2011/05/demonstration-of-wealth/" title="Demonstration of Wealth" target="_blank">Demonstration of Wealth</a></li>
<li><a href="http://www.interfaces.com/blog/2011/05/evolutionary-theory-of-beauty/" title="Evolutionary Theory of Beauty" target="_blank">Evolutionary Theory of Beauty</a></li>
<li><a href="http://www.interfaces.com/blog/2011/04/entropy-design/" title="Entropy &#038; Design" target="_blank">Entropy &#038; Design</a></li>
<li><a href="http://www.interfaces.com/blog/2011/04/knowledge-context-and-expectation-part-ii/" title="Knowledge, Context, and Expectation Part II" target="_blank">Knowledge, Context, and Expectation Part II</a></li>
<li><a href="http://www.interfaces.com/blog/2011/03/knowledge-context-expectation/" title="Knowledge, Context, &#038; Expectation" target="_blank">Knowledge, Context, and Expectation Part I</a></li>
<li><a href="http://www.interfaces.com/blog/2011/03/cultural-difference-kids-stories/" title="Cultural Difference: Kids Stories" target="_blank">Cultural Difference: Kids Stories</a></li>
<li><a href="http://www.interfaces.com/blog/2011/03/trolls-dolls-and-poupsees/" title="Trolls, Dolls, and Poupees" target="_blank">Trolls, Dolls, and Poupees</a></li>
<li><a href="http://www.interfaces.com/blog/2011/02/thinking-about-value/" title="Thinking About Value" target="_blank">Thinking About Value</a></li>
<li><a href="http://www.interfaces.com/blog/2011/01/toilet-games/" title="Toilet Games" target="_blank">Toilet Games</a></li>
<li><a href="http://www.interfaces.com/blog/2011/01/emotional-design-because-products-should-be-fun/" title="Emotional Design—Because Products Should Be Fun!" target="_blank">Emotional Design &#8212; Because Products Should Be Fun!</a></li>
<li><a href="http://www.interfaces.com/blog/2010/12/ict-human-rights-a-round-table-discussion-at-iadis-2011-conference/" title="ICT &#038; Human Rights: A Round Table Discussion at IADIS 2011 Conference" target="_blank">ICT &#038; Human Rights: A Round Table Discussion at IADIS 2011 Conference</a></li>
<li><a href="http://www.interfaces.com/blog/2010/12/tsa-the-good-the-bad-and-the-ugly/" title="TSA: the Good, the Bad, and the Ugly" target="_blank">TSA: the Good, the Bad, and the Ugly</a></li>
<li><a href="http://www.interfaces.com/blog/2010/11/e-waste-product-design/" title="e-Waste &#038; Product Design" target="_blank">e-Waste &#038; Product Design</a></li>
<li><a href="http://www.interfaces.com/blog/2010/11/branding-emotional-design-the-culture-of-sneakers/" title="Branding &#038; Emotional Design: The Culture of Sneakers" target="_blank">Branding &#038; Emotional Design: The Culture of Sneakers</a></li>
<li><a href="http://www.interfaces.com/blog/2010/10/emotional-design/" title="Emotional Design" target="_blank">Emotional Design</a></li>
</ul>
<p>This is a very diverse list with an emphasis on product design &#8212; more general than Affective Computing. My main focus when I discuss emotion in design is that it is always there, whether by design or by accident. We, creatures of evolution, have always used emotion to guide judgement. Amygdala&#8217;s response time is far faster than any reasoning process. Thus we tend to make an emotional judgement first and than try to reason out why we made a particular decision with logic. Emotion comes first, be it on a computing device or on a playground or choosing the next car we&#8217;ll drive: emotion over reason every time. </p>
<p>And as product designers, we have to pay close attention to the <strong>working memory limitations</strong> &#8212; there&#8217;s only so much to go around. Emotional thinking takes up working memory just as much as logical thinking. When we talk about why students do worse during test environments (as opposed to less stressful occasions), we are really talking about the diminishment of working memory for problem solving by using it for stress: &#8220;I&#8217;m so worried about his exam&#8230;my stomach hurts and my hands are wet&#8230;what was that problem again?&#8221; </p>
<p>When we do user testing for critical applications, we have to test in stressful, emergency environments as well as calm easy going scenarios. Nuclear emergency is very different from buying coffee &#8212; a worker trying to find an exit sign when the world is flashing red might not get out in time, might not figure the door affordances, might get stymied by the door handle. </p>
<p>Recently, Siri &#8212; the AI voice on iPhone 4 &#8212; has been demonstrating the importance of getting the emotional tone right for the computing device. For us, Siri is low-voiced female. For the French, it is a male guide. Cultural differences matter to emotional tone. </p>
<p>The focus on affective computing is not new. But the explosion of research and desire to find the right solution for the right product has grown in the last few years.</p>
<p><a href="http://www.interaction-design.org/encyclopedia/affective_computing.html?p=1385" title="Interaction-Design.org Affective Computing">Interaction-Design.org put together a nice introduction to Affective Computing</a>. Below is an introductory video from that chapter. Enjoy!</p>
<p><iframe width="470" height="269" src="http://www.youtube.com/embed/ngkHnw5BYBU" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Cultural Differences through Time</title>
		<link>http://www.interfaces.com/blog/2011/12/cultural-differences-through-time/</link>
		<comments>http://www.interfaces.com/blog/2011/12/cultural-differences-through-time/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 22:17:45 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Anchoring Errors]]></category>
		<category><![CDATA[Cognitive Blindness]]></category>
		<category><![CDATA[Cultural Bias]]></category>
		<category><![CDATA[Cultural Differences]]></category>
		<category><![CDATA[Diagnostic Errors]]></category>
		<category><![CDATA[Ethnographic & User Data]]></category>
		<category><![CDATA[Mental Model Traps]]></category>
		<category><![CDATA[anxiety]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[folksy wisdom]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[user attitude]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=804</guid>
		<description><![CDATA[There&#8217;s been a shift in our culture (at least in US) towards seeing medication as a sign of weakness from one of alleviation of suffering that predominated out society some 100 years ago. Some people I know are even proud of the fact that they&#8217;ve never taken a painkiller or were treated for cough. Stoicism became a virtue all in itself &#8212; &#8220;I&#8217;m a good person because I don&#8217;t take medicine, preferring to suffer the illness and/or the symptoms of the disease.&#8221; And it&#8217;s not just the patients that feel this way. Medical professionals routinely prescribe to the &#8220;complain 3 times&#8221; rule: their patients have to mention being in pain on multiple visits prior to getting a prescription that would deal with it. A friend told a story of a doctor visit during which he was told that &#8220;he didn&#8217;t want to appear to be complainer.&#8221; Several weeks later, he was having back surgery and remains in a wheelchair to this day, a decade later! How did we get here? This is a very complicated question, but it might help to examine how things use to be. Below are medications as they were packaged and sold all over America in the [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been a shift in our culture (at least in US) towards seeing medication as a sign of weakness from one of alleviation of suffering that predominated out society some 100 years ago. Some people I know are even proud of the fact that they&#8217;ve never taken a painkiller or were treated for cough. Stoicism became a virtue all in itself &#8212; &#8220;I&#8217;m a good person because I don&#8217;t take medicine, preferring to suffer the illness and/or the symptoms of the disease.&#8221; And it&#8217;s not just the patients that feel this way. Medical professionals routinely prescribe to the &#8220;complain 3 times&#8221; rule: their patients have to mention being in pain on multiple visits prior to getting a prescription that would deal with it. A friend told a story of a doctor visit during which he was told that &#8220;he didn&#8217;t want to appear to be complainer.&#8221; Several weeks later, he was having back surgery and remains in a wheelchair to this day, a decade later!</p>
<p>How did we get here? This is a very complicated question, but it might help to examine how things use to be. Below are medications as they were packaged and sold all over America in the previous century.</p>
<div id="attachment_813" class="wp-caption aligncenter" style="width: 365px"><img class="size-full wp-image-813" title="Bottle of Heroin (1890-1910) by Bayer, sold as a non-addictive substitute for morphine" src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Bottle_of_Heroin.jpg" alt="Bottle of Heroin (1890-1910) by Bayer, sold as a non-addictive substitute for morphine" width="355" height="512" /><p class="wp-caption-text">Bottle of Heroin (1890-1910) by Bayer, sold as a non-addictive substitute for morphine</p></div>
<div id="attachment_812" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Cocaine_Drops_For_Chilcren_Toothache.jpg" alt="Cocaine Drops for children with toothaches" title="Cocaine Drops for children with toothaches" width="450" height="276" class="size-full wp-image-812" /><p class="wp-caption-text">Cocaine Drops for children with toothaches</p></div>
<div id="attachment_811" class="wp-caption aligncenter" style="width: 301px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Cocaine_Tablets.jpg" alt="Cocaine Tablets (1900) was given to actors, singers, teachers, and preachers for &quot;smooth&quot; voice and maximum performance" title="Cocaine Tablets (1900) was given to actors, singers, teachers, and preachers for &quot;smooth&quot; voice and maximum performance" width="291" height="199" class="size-full wp-image-811" /><p class="wp-caption-text">Cocaine Tablets (1900) was given to actors, singers, teachers, and preachers for &quot;smooth&quot; voice and maximum performance</p></div>
<div id="attachment_810" class="wp-caption aligncenter" style="width: 433px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Coco_wine.jpg" alt="Coco wine was recommended for mood elevation" title="Coco wine was recommended for mood elevation" width="423" height="332" class="size-full wp-image-810" /><p class="wp-caption-text">Coco wine was recommended for mood elevation</p></div>
<div id="attachment_809" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Maltine_Coca_Wine.jpg" alt="Maltine Coca Wine manufactures, produced in New York, recommended a full glass with every meal (half a glass for kids)" title="Maltine Coca Wine manufactures, produced in New York, recommended a full glass with every meal (half a glass for kids)" width="450" height="280" class="size-full wp-image-809" /><p class="wp-caption-text">Maltine Coca Wine manufactures, produced in New York, recommended a full glass with every meal (half a glass for kids)</p></div>
<div id="attachment_808" class="wp-caption aligncenter" style="width: 330px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Mariani_Wine.jpg" alt="Mariani Cocaine Wine (1875) endorsed by Pope Leo XIII who awarded it a Vatican Gold Medal" title="Mariani Cocaine Wine (1875) endorsed by Pope Leo XIII who awarded it a Vatican Gold Medal" width="320" height="442" class="size-full wp-image-808" /><p class="wp-caption-text">Mariani Cocaine Wine (1875) endorsed by Pope Leo XIII who awarded it a Vatican Gold Medal</p></div>
<div id="attachment_807" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Opionm_for_Newborns.jpg" alt="Opium solution for newborns suspended in 46% alcohol" title="Opium solution for newborns suspended in 46% alcohol" width="450" height="201" class="size-full wp-image-807" /><p class="wp-caption-text">Opium solution for newborns suspended in 46% alcohol</p></div>
<div id="attachment_806" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Opium_for_Asthma.jpg" alt="Opium treatment for Asthma" title="Opium treatment for Asthma" width="450" height="498" class="size-full wp-image-806" /><p class="wp-caption-text">Opium treatment for Asthma</p></div>
<div id="attachment_805" class="wp-caption aligncenter" style="width: 460px"><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/12/Paperweight_Quinine_Cocaine.jpg" alt="Paperweight &quot;Swag&quot; for a German factory producing Quinine and Cocaine" title="Paperweight &quot;Swag&quot; for a German factory producing Quinine and Cocaine" width="450" height="319" class="size-full wp-image-805" /><p class="wp-caption-text">Paperweight &quot;Swag&quot; for a German factory producing Quinine and Cocaine</p></div>
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		<title>Creativity, Perception, and Public Art</title>
		<link>http://www.interfaces.com/blog/2011/12/creativity-perception-and-public-art/</link>
		<comments>http://www.interfaces.com/blog/2011/12/creativity-perception-and-public-art/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 00:39:46 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[emotional reaction]]></category>
		<category><![CDATA[social processing]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[visual comprehension]]></category>
		<category><![CDATA[visual processing]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=714</guid>
		<description><![CDATA[Art or craft? Creativity or public nuisance? Sometimes, the line between these is so fine, so complex, so fractal, that it&#8217;s simply doesn&#8217;t matter. The images below span thousands of years in dates of creation. The artists used light and shadow, perspective, and clever geometry of space to add meaning to their work. All showed an amazing amount of imagination, all provide commentary on current events or a point of view. Happy holidays to all! Enjoy!]]></description>
			<content:encoded><![CDATA[<p>Art or craft? Creativity or public nuisance? Sometimes, the line between these is so fine, so complex, so fractal, that it&#8217;s simply doesn&#8217;t matter.</p>
<p>The images below span thousands of years in dates of creation. The artists used light and shadow, perspective, and clever geometry of space to add meaning to their work. All showed an amazing amount of imagination, all provide commentary on current events or a point of view.</p>
<p>Happy holidays to all! Enjoy!</p>
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			<h4>Graffiti</h4>
			<p></p>
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		<div class="flagcategory" id="gid_3_sid_1050309675">
			<a class="i0 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/cave_painting_horses_0.jpg" id="flag_pic_453" rel="gid_3_sid_1050309675" title="cave painting of running horses  (thousands of years old)">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_cave_painting_horses_0.jpg]<span class="flag_pic_desc" id="flag_desc_453"><strong>cave painting of running horses  (thousands of years old)</strong><br /><span></span></span></a><a class="i1 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/cave_paitning_lions.jpg" id="flag_pic_450" rel="gid_3_sid_1050309675" title="cave painting of lions (thousands of years old)">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_cave_paitning_lions.jpg]<span class="flag_pic_desc" id="flag_desc_450"><strong>cave painting of lions (thousands of years old)</strong><br /><span></span></span></a><a class="i2 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/lascaux_cave_painting_horse.jpg" id="flag_pic_451" rel="gid_3_sid_1050309675" title="Lascaux Cave painting of a horse  (thousands of years old)">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_lascaux_cave_painting_horse.jpg]<span class="flag_pic_desc" id="flag_desc_451"><strong>Lascaux Cave painting of a horse  (thousands of years old)</strong><br /><span></span></span></a><a class="i3 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/lascaux_hunt.jpg" id="flag_pic_452" rel="gid_3_sid_1050309675" title="Lascaux Cave painting of a hunt  (thousands of years old)">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_lascaux_hunt.jpg]<span class="flag_pic_desc" id="flag_desc_452"><strong>Lascaux Cave painting of a hunt  (thousands of years old)</strong><br /><span></span></span></a><a class="i4 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/timed_crossing.jpg" id="flag_pic_443" rel="gid_3_sid_1050309675" title="timed crossing">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_timed_crossing.jpg]<span class="flag_pic_desc" id="flag_desc_443"><strong>timed crossing</strong><br /><span></span></span></a><a class="i5 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/wall-flower.jpg" id="flag_pic_444" rel="gid_3_sid_1050309675" title="wall flower">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_wall-flower.jpg]<span class="flag_pic_desc" id="flag_desc_444"><strong>wall flower</strong><br /><span></span></span></a><a class="i6 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/wall_child.jpg" id="flag_pic_445" rel="gid_3_sid_1050309675" title="wall child">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_wall_child.jpg]<span class="flag_pic_desc" id="flag_desc_445"><strong>wall child</strong><br /><span></span></span></a><a class="i7 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/wall_with_attitude.jpg" id="flag_pic_446" rel="gid_3_sid_1050309675" title="wall with attitude">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_wall_with_attitude.jpg]<span class="flag_pic_desc" id="flag_desc_446"><strong>wall with attitude</strong><br /><span></span></span></a><a class="i8 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/wild_due.jpg" id="flag_pic_447" rel="gid_3_sid_1050309675" title="wild due">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_wild_due.jpg]<span class="flag_pic_desc" id="flag_desc_447"><strong>wild due</strong><br /><span></span></span></a><a class="i9 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/zebra_washing.jpg" id="flag_pic_448" rel="gid_3_sid_1050309675" title="zebra washing">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_zebra_washing.jpg]<span class="flag_pic_desc" id="flag_desc_448"><strong>zebra washing</strong><br /><span></span></span></a><a class="i10 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/smoking_drain.jpg" id="flag_pic_434" rel="gid_3_sid_1050309675" title="smoking drain">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_smoking_drain.jpg]<span class="flag_pic_desc" id="flag_desc_434"><strong>smoking drain</strong><br /><span></span></span></a><a class="i11 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/stair_group.jpg" id="flag_pic_435" rel="gid_3_sid_1050309675" title="stair group">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_stair_group.jpg]<span class="flag_pic_desc" id="flag_desc_435"><strong>stair group</strong><br /><span></span></span></a><a class="i12 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/stair_masters.jpg" id="flag_pic_436" rel="gid_3_sid_1050309675" title="stair masters">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_stair_masters.jpg]<span class="flag_pic_desc" id="flag_desc_436"><strong>stair masters</strong><br /><span></span></span></a><a class="i13 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/stairing_the_wall.jpg" id="flag_pic_437" rel="gid_3_sid_1050309675" title="stairing the wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_stairing_the_wall.jpg]<span class="flag_pic_desc" id="flag_desc_437"><strong>stairing the wall</strong><br /><span></span></span></a><a class="i14 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/sucking_it_up.jpg" id="flag_pic_438" rel="gid_3_sid_1050309675" title="sucking it up">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_sucking_it_up.jpg]<span class="flag_pic_desc" id="flag_desc_438"><strong>sucking it up</strong><br /><span></span></span></a><a class="i15 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/tall_perspective.jpg" id="flag_pic_439" rel="gid_3_sid_1050309675" title="tall perspective">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_tall_perspective.jpg]<span class="flag_pic_desc" id="flag_desc_439"><strong>tall perspective</strong><br /><span></span></span></a><a class="i16 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/the_wall_gap.jpg" id="flag_pic_440" rel="gid_3_sid_1050309675" title="the wall gap">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_the_wall_gap.jpg]<span class="flag_pic_desc" id="flag_desc_440"><strong>the wall gap</strong><br /><span></span></span></a><a class="i17 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thoughtful_in_the_wall.jpg" id="flag_pic_441" rel="gid_3_sid_1050309675" title="thoughtful in the wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_thoughtful_in_the_wall.jpg]<span class="flag_pic_desc" id="flag_desc_441"><strong>thoughtful in the wall</strong><br /><span></span></span></a><a class="i18 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/tiger_2d_3d.jpg" id="flag_pic_442" rel="gid_3_sid_1050309675" title="tiger 2D 3D">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_tiger_2d_3d.jpg]<span class="flag_pic_desc" id="flag_desc_442"><strong>tiger 2D 3D</strong><br /><span></span></span></a><a class="i19 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/mothers_helper.jpg" id="flag_pic_424" rel="gid_3_sid_1050309675" title="mother's helper">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_mothers_helper.jpg]<span class="flag_pic_desc" id="flag_desc_424"><strong>mother's helper</strong><br /><span></span></span></a><a class="i20 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/optimistic_wall.jpg" id="flag_pic_425" rel="gid_3_sid_1050309675" title="optimistic wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_optimistic_wall.jpg]<span class="flag_pic_desc" id="flag_desc_425"><strong>optimistic wall</strong><br /><span></span></span></a><a class="i21 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/pantone_stairs.jpg" id="flag_pic_426" rel="gid_3_sid_1050309675" title="pantone stairs">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_pantone_stairs.jpg]<span class="flag_pic_desc" id="flag_desc_426"><strong>pantone stairs</strong><br /><span></span></span></a><a class="i22 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/peace_under_ffire.jpg" id="flag_pic_427" rel="gid_3_sid_1050309675" title="peace under fire">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_peace_under_ffire.jpg]<span class="flag_pic_desc" id="flag_desc_427"><strong>peace under fire</strong><br /><span></span></span></a><a class="i23 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/poison_wall.jpg" id="flag_pic_428" rel="gid_3_sid_1050309675" title="poison wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_poison_wall.jpg]<span class="flag_pic_desc" id="flag_desc_428"><strong>poison wall</strong><br /><span></span></span></a><a class="i24 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/rainbow_rain.jpg" id="flag_pic_429" rel="gid_3_sid_1050309675" title="rainbow rain">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_rainbow_rain.jpg]<span class="flag_pic_desc" id="flag_desc_429"><strong>rainbow rain</strong><br /><span></span></span></a><a class="i25 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/sad_wall.jpg" id="flag_pic_430" rel="gid_3_sid_1050309675" title="sad wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_sad_wall.jpg]<span class="flag_pic_desc" id="flag_desc_430"><strong>sad wall</strong><br /><span></span></span></a><a class="i26 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/scary_wall.jpg" id="flag_pic_431" rel="gid_3_sid_1050309675" title="scary wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_scary_wall.jpg]<span class="flag_pic_desc" id="flag_desc_431"><strong>scary wall</strong><br /><span></span></span></a><a class="i27 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/shadow_stars.jpg" id="flag_pic_432" rel="gid_3_sid_1050309675" title="shadow stars">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_shadow_stars.jpg]<span class="flag_pic_desc" id="flag_desc_432"><strong>shadow stars</strong><br /><span></span></span></a><a class="i28 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/sidewalk_edge_2d-3d.jpg" id="flag_pic_433" rel="gid_3_sid_1050309675" title="sidewalk edge 2D-3D">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_sidewalk_edge_2d-3d.jpg]<span class="flag_pic_desc" id="flag_desc_433"><strong>sidewalk edge 2D-3D</strong><br /><span></span></span></a><a class="i29 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/hard_knocker.jpg" id="flag_pic_414" rel="gid_3_sid_1050309675" title="hard knocker">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_hard_knocker.jpg]<span class="flag_pic_desc" id="flag_desc_414"><strong>hard knocker</strong><br /><span></span></span></a><a class="i30 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/hidden_barriers.jpg" id="flag_pic_415" rel="gid_3_sid_1050309675" title="hidden barriers">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_hidden_barriers.jpg]<span class="flag_pic_desc" id="flag_desc_415"><strong>hidden barriers</strong><br /><span></span></span></a><a class="i31 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/hole_in_the_road.jpg" id="flag_pic_416" rel="gid_3_sid_1050309675" title="hole in the road">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_hole_in_the_road.jpg]<span class="flag_pic_desc" id="flag_desc_416"><strong>hole in the road</strong><br /><span></span></span></a><a class="i32 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/ivy_face.jpg" id="flag_pic_417" rel="gid_3_sid_1050309675" title="ivy ace">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_ivy_face.jpg]<span class="flag_pic_desc" id="flag_desc_417"><strong>ivy ace</strong><br /><span></span></span></a><a class="i33 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/liliputians_power.jpg" id="flag_pic_418" rel="gid_3_sid_1050309675" title="lilliputians power">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_liliputians_power.jpg]<span class="flag_pic_desc" id="flag_desc_418"><strong>lilliputians power</strong><br /><span></span></span></a><a class="i34 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/lipstick_on_the_wall.jpg" id="flag_pic_419" rel="gid_3_sid_1050309675" title="lipstick on the wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_lipstick_on_the_wall.jpg]<span class="flag_pic_desc" id="flag_desc_419"><strong>lipstick on the wall</strong><br /><span></span></span></a><a class="i35 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/loud_wall.jpg" id="flag_pic_420" rel="gid_3_sid_1050309675" title="loud wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_loud_wall.jpg]<span class="flag_pic_desc" id="flag_desc_420"><strong>loud wall</strong><br /><span></span></span></a><a class="i36 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/love_shadow.jpg" id="flag_pic_421" rel="gid_3_sid_1050309675" title="love shadow">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_love_shadow.jpg]<span class="flag_pic_desc" id="flag_desc_421"><strong>love shadow</strong><br /><span></span></span></a><a class="i37 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/melancoly_wall.jpg" id="flag_pic_422" rel="gid_3_sid_1050309675" title="melancholy wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_melancoly_wall.jpg]<span class="flag_pic_desc" id="flag_desc_422"><strong>melancholy wall</strong><br /><span></span></span></a><a class="i38 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/men_resting.jpg" id="flag_pic_423" rel="gid_3_sid_1050309675" title="men resting">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_men_resting.jpg]<span class="flag_pic_desc" id="flag_desc_423"><strong>men resting</strong><br /><span></span></span></a><a class="i39 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/cave_painting_horses.jpg" id="flag_pic_449" rel="gid_3_sid_1050309675" title="">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_cave_painting_horses.jpg]<span class="flag_pic_desc" id="flag_desc_449"><strong></strong><br /><span></span></span></a><a class="i40 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/climbing_out_2d-3d.jpg" id="flag_pic_404" rel="gid_3_sid_1050309675" title="climbing out 2D-3D">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_climbing_out_2d-3d.jpg]<span class="flag_pic_desc" id="flag_desc_404"><strong>climbing out 2D-3D</strong><br /><span></span></span></a><a class="i41 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/coming_unzipped.jpg" id="flag_pic_405" rel="gid_3_sid_1050309675" title="coming unzipped">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_coming_unzipped.jpg]<span class="flag_pic_desc" id="flag_desc_405"><strong>coming unzipped</strong><br /><span></span></span></a><a class="i42 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/crossing.jpg" id="flag_pic_406" rel="gid_3_sid_1050309675" title="foot crossing">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_crossing.jpg]<span class="flag_pic_desc" id="flag_desc_406"><strong>foot crossing</strong><br /><span></span></span></a><a class="i43 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/cut_in_the_road.jpg" id="flag_pic_407" rel="gid_3_sid_1050309675" title="cut in the road">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_cut_in_the_road.jpg]<span class="flag_pic_desc" id="flag_desc_407"><strong>cut in the road</strong><br /><span></span></span></a><a class="i44 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/dream_inside.jpg" id="flag_pic_408" rel="gid_3_sid_1050309675" title="dream inside">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_dream_inside.jpg]<span class="flag_pic_desc" id="flag_desc_408"><strong>dream inside</strong><br /><span></span></span></a><a class="i45 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/expanded_horizon.jpg" id="flag_pic_409" rel="gid_3_sid_1050309675" title="expanded horizon">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_expanded_horizon.jpg]<span class="flag_pic_desc" id="flag_desc_409"><strong>expanded horizon</strong><br /><span></span></span></a><a class="i46 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/eyes_under_the_bridge.jpg" id="flag_pic_410" rel="gid_3_sid_1050309675" title="eyes under the bridge">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_eyes_under_the_bridge.jpg]<span class="flag_pic_desc" id="flag_desc_410"><strong>eyes under the bridge</strong><br /><span></span></span></a><a class="i47 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/face.gif" id="flag_pic_411" rel="gid_3_sid_1050309675" title="face">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_face.gif]<span class="flag_pic_desc" id="flag_desc_411"><strong>face</strong><br /><span></span></span></a><a class="i48 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/flat_liner.jpg" id="flag_pic_412" rel="gid_3_sid_1050309675" title="flat liner">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_flat_liner.jpg]<span class="flag_pic_desc" id="flag_desc_412"><strong>flat liner</strong><br /><span></span></span></a><a class="i49 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/graffiti_artists.jpg" id="flag_pic_413" rel="gid_3_sid_1050309675" title="graffiti artists">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_graffiti_artists.jpg]<span class="flag_pic_desc" id="flag_desc_413"><strong>graffiti artists</strong><br /><span></span></span></a><a class="i50 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/bridging_the_wall.jpg" id="flag_pic_402" rel="gid_3_sid_1050309675" title="bridging the wall">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_bridging_the_wall.jpg]<span class="flag_pic_desc" id="flag_desc_402"><strong>bridging the wall</strong><br /><span></span></span></a><a class="i51 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/cheer_grass.jpg" id="flag_pic_403" rel="gid_3_sid_1050309675" title="cheer grass">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_cheer_grass.jpg]<span class="flag_pic_desc" id="flag_desc_403"><strong>cheer grass</strong><br /><span></span></span></a><a class="i52 flag_pic_alt" href="http://www.interfaces.com/blog/wp-content/flagallery/graffiti/blue_rain.jpg" id="flag_pic_401" rel="gid_3_sid_1050309675" title="blue rain">[img src=http://www.interfaces.com/blog/wp-content/flagallery/graffiti/thumbs/thumbs_blue_rain.jpg]<span class="flag_pic_desc" id="flag_desc_401"><strong>blue rain</strong><br /><span></span></span></a>		</div>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Designing for the Blind</title>
		<link>http://www.interfaces.com/blog/2011/12/designing-for-the-blind/</link>
		<comments>http://www.interfaces.com/blog/2011/12/designing-for-the-blind/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 23:06:30 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Cultural Differences]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[perceptual disability]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[user satisfaction]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[visual comprehension]]></category>
		<category><![CDATA[visual processing]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=712</guid>
		<description><![CDATA[Not much to add here &#8212; how many other cool video games are there for visually disabled? Using tactile clues instead of visual signals is a nice interaction design solution. Well done!]]></description>
			<content:encoded><![CDATA[<p><iframe width="480" height="274" src="http://www.youtube.com/embed/gvgIXEdAZpo" frameborder="0" allowfullscreen></iframe></p>
<p>Not much to add here &#8212; how many other cool video games are there for visually disabled?  Using tactile clues instead of visual signals is a nice interaction design solution. Well done!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Special Preview: Philosophy of Interaction and User Experience</title>
		<link>http://www.interfaces.com/blog/2011/12/special-preview-philosophy-if-interaction-and-user-experience/</link>
		<comments>http://www.interfaces.com/blog/2011/12/special-preview-philosophy-if-interaction-and-user-experience/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 22:21:09 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[action cycle]]></category>
		<category><![CDATA[affordances]]></category>
		<category><![CDATA[cognitive scaffolding]]></category>
		<category><![CDATA[contextual actions]]></category>
		<category><![CDATA[Donald Norman]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=710</guid>
		<description><![CDATA[A person uses a piece of software, a Web site, or any other product &#8212; &#8220;virtual&#8221; or &#8220;real&#8221; &#8212; to achieve a goal. The design of interaction with these products can either help or form obstacles that interfere with the realization of that goal. A product is easier to use when its interaction is designed to meet the needs of its intended audience. Product designers who consider those needs produce far more effective interaction solutions than those who base their designs on aesthetics or business needs alone. But how does one go about &#8220;considering&#8221; user needs and then come up with a design solution that works? Oscar Wilde famously said: The pure and simple truth is rarely pure and never simple. Pure and Simple design is similarly rarely pure and never simple to develop. I my class, Cognitive tools for Product Designers, we explore what users bring to usability. We all arrive at the scene with different baggage &#8212; our experiences, education, perception, memory, and so on are unique to each of us. No two individuals interpret an experience in exactly the same way. While this sounds daunting, we shouldn’t give up on design all together. We all have some [...]]]></description>
			<content:encoded><![CDATA[<p>A person uses a piece of software, a Web site, or any other product &#8212; &#8220;virtual&#8221; or &#8220;real&#8221; &#8212; to achieve a goal. The design of interaction with these products can either help or form obstacles that interfere with the realization of that goal. A product is easier to use when its interaction is designed to meet the needs of its intended audience. Product designers who consider those needs produce far more effective interaction solutions than those who base their designs on aesthetics or business needs alone. </p>
<p>But how does one go about &#8220;considering&#8221; user needs and then come up with a design solution that works? Oscar Wilde famously said: <em>The pure and simple truth is rarely pure and never simple</em>. Pure and Simple design is similarly rarely pure and never simple to develop.</p>
<p>I my class, <a href="http://www.interfaces.com/blog/classes/cognitive-tools-for-interaction-design/" title="Cognitive Tools for Interaction Design Class" target="_blank"><strong>Cognitive tools for Product Designers</strong></a>, we explore what users bring to usability. We all arrive at the scene with different baggage &#8212; our experiences, education, perception, memory, and so on are unique to each of us.  No two individuals interpret an experience in exactly the same way. While this sounds daunting, we shouldn’t give up on design all together. We all have some things in common. To examine differences and commonalities, we need to examine how people think.  Cognitive science and psychology provide some answers.</p>
<p>In particular, in class, we focus on <strong>design as a problem solving</strong> approach. Users&#8217; experiences, education, perception, memory, and skills are just a set of variables that make up part of the design problem. Business constrains, material science, environmental conditions, and so on are other variables. As product designers, we want to come up with a best possible solution to the design problem. </p>
<p>But this is just one side of the coin. The other is thinking of users as solving problems. Again, users&#8217; experiences, education, perception, memory, and skills are what they bring into a problem solving situation: How do I turn on this light? Which TV is a bargain? How do I make an entree on my iCalendar? The environment and the product provides users is contextual clue &#8212; just the right information at the right moment to make the right decision and bring the user closer to his goal. Good interaction design makes this easy and reduces the number of errors that users make with the product; bad or indifferent design places most of the burden of problem solving on the user.</p>
<p>Interaction-Design.org did a nice job on their newest chapter of product design textbook: <a href="http://www.interaction-design.org/encyclopedia/philosophy_of_interaction.html?p=1385" title="Philosophy of Interaction" target="_blank"><strong>Chapter 11, the Philosophy of Interaction</strong></a>. We have a special early preview of the materials.</p>
<p>My favorite part is the video of Don Norman explaining the <strong>action cycle</strong>. What Dr. Norman is demonstrating is problem solving in action. This video is below, but more materials are available on the Interaction-Design.org.</p>
<p><iframe width="480" height="355" src="http://www.youtube.com/embed/ahtOCfyRbRg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="480" height="355" src="http://www.youtube.com/embed/NK1Zb_5VxuM" frameborder="0" allowfullscreen></iframe></p>
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		<title>End-User Development (EUD) Educational Preview</title>
		<link>http://www.interfaces.com/blog/2011/11/end-user-development-eud-educational-preview/</link>
		<comments>http://www.interfaces.com/blog/2011/11/end-user-development-eud-educational-preview/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 01:19:18 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Cultural Differences]]></category>
		<category><![CDATA[Ethnographic & User Data]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[End-User Development]]></category>
		<category><![CDATA[FileMaker]]></category>
		<category><![CDATA[HyperCard]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=708</guid>
		<description><![CDATA[This is an interesting collection of videos and background materials on End-User Development &#8212; situations when end users design and develop software for their own use. If you&#8217;re old enough, you would remember BASIC and HyperCard &#8212; tools that let anyone develop simple games and applications. A great example is &#8220;Spelunking&#8221; game totally developed in HyperCard (these guys when on to develop &#8220;Myst&#8221;!). I&#8217;ve made a few games like this myself. And of course FileMaker is another system that allows application development by the end users &#8212; we have one for time tracking. There have been many many others, and unfortunately, many of them are now gone. The discussion on what happens when end users develop for themselves is fascinating. Most times, these users are experts in their own fields and are not software developers (some have no and some have little formal training). Thus there are cultural differences between &#8220;real&#8221; programmers and end users that take up programming to achieve their own goals, often because they can&#8217;t find what they need out in the world. These end-user designed products have strengths and they also have many weakness. In particular, these products are tightly focused on the needs of those [...]]]></description>
			<content:encoded><![CDATA[<p>This is an interesting collection of videos and background materials on <strong>End-User Development</strong> &#8212; situations when end users design and develop software for their own use. If you&#8217;re old enough, you would remember BASIC and HyperCard &#8212; tools that let anyone develop simple games and applications. A great example is &#8220;Spelunking&#8221; game totally developed in HyperCard (these guys when on to develop &#8220;Myst&#8221;!). I&#8217;ve made a few games like this myself. And of course FileMaker is another system that allows application development by the end users &#8212; we have one for time tracking. There have been many many others, and unfortunately, many of them are now gone.</p>
<p>The discussion on what happens when end users develop for themselves is fascinating. Most times, these users are experts in their own fields and are not software developers (some have no and some have little formal training). Thus there are cultural differences between &#8220;real&#8221; programmers and end users that take up programming to achieve their own goals, often because they can&#8217;t find what they need out in the world. These end-user designed products have strengths and they also have many weakness. In particular, these products are tightly focused on the needs of those that developed them and they are the products of the programming skills that these people have (or lack of those skills). </p>
<p>As an educator, I often point out that being a teacher is not the same as being a curriculum developer &#8212; the latter requires a different skill set. When the burden of curriculum development is placed on the shoulders of teachers, the results are very spotty. And the teachers don&#8217;t have the time to develop curriculum &#8212; teaching is a full time job. I&#8217;m bringing up teaching and curriculum development because there&#8217;s a parallel here between product developers (particularly software) and curriculum developers, and end-users and teachers. [Teachers have also been known to develop software.] After the product is finished, a professional product development team works hard to keep it up to date and up to standards, releasing updates, plugging up security holes, etc. End-users tend not to have time for up keep. The product works for them on their system, and that&#8217;s all they really need.</p>
<p>End users also tend not to document their code: &#8220;If it was hard to write, it should be hard to understand.&#8221; That was a saying when I first started to program back in the early eighties. Mostly, though, it&#8217;s about lack of interest in documentation &#8212; &#8220;I know what I did, I don&#8217;t need to explain it to others, it&#8217;s for my use only.&#8221; Such attitudes are common and lead to short product shelf life. </p>
<p>But the beauty of end-user development is that their products are usually great at the thing they do and they are very tightly targeted to their users and their environment of use. Commercial products have to be more general, end-user products are all about customization &#8212; products for one.</p>
<p>I wish we had more great, easy-to-use tools so that many people can take control of their environments by designing for themselves. Andy diSessa, my dissertation advisor at UC Berkeley, developed BOXER &#8212; a system that allowed end-user development. It was a great educational toy.</p>
<p>Interestingly enough, WordPress can probably be considered another end-user development system&#8230;</p>
<p>I could go on and on this topic, but instead, I&#8217;ll introduce you to <strong>Interaction-Design.org</strong> materials on this subject. Enjoy!</p>
<p><iframe width="460" height="264" src="http://www.youtube.com/embed/KnjSJleWHvc" frameborder="0" allowfullscreen></iframe></p>
<p>To watch the rest of the free videos and to read the chapter on end-user development, please visit <a href="http://www.interaction-design.org/encyclopedia/end-user_development.html?p=1385" title="End-User Development overview with 5 HD videos - the atomic bomb of design" target="_blank">here</a>.</p>
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		<title>Thinking about the Science of Communication and Interaction</title>
		<link>http://www.interfaces.com/blog/2011/11/thinking-about-the-science-of-communication-and-interaction/</link>
		<comments>http://www.interfaces.com/blog/2011/11/thinking-about-the-science-of-communication-and-interaction/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 21:39:46 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Attention]]></category>
		<category><![CDATA[Background Knowledge]]></category>
		<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Language]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[cognitive scaffolding]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[contextual actions]]></category>
		<category><![CDATA[emotional reaction]]></category>
		<category><![CDATA[Gedankan Experiments]]></category>
		<category><![CDATA[Gestural interface]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[Semaphore]]></category>
		<category><![CDATA[Sign language]]></category>
		<category><![CDATA[tactile communication]]></category>
		<category><![CDATA[Tactile Signing]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user errors]]></category>
		<category><![CDATA[Visual communication]]></category>
		<category><![CDATA[visual comprehension]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=683</guid>
		<description><![CDATA[In the Galaxy Far Far Away&#8230; What if sentient being evolved on a planet with permanent cloud cover? What if these being never saw stars? Would they still be able to discover the laws of nature? These kinds of hypothetical thinking questions &#8212; the Gedankan Experiments, as Einstein put it &#8212; are very useful in science. I&#8217;ll try to use them here for analyzing product design and communication. So what senses do we need to communicate? And what body appendages are necessary to produce this communication? Note that it helps keep track of these separately. Aroma-bet When I was little, I &#8220;designed&#8221; a language based on smell: each smell was assigned a character in an alphabet and, strung together in sequence, my smelly letters transcribed into words &#8212; the Aroma-bet. There were several problems with this: It was difficult to get an alphabet-worth of distinct odors; Arranged next to each other, the odors started to blend into each other, making &#8220;reading&#8221; difficult; I got a very bad headache; My mom didn&#8217;t like her expensive perfumes used in such a creative way&#8230; And I couldn&#8217;t remember what letter each smell stood for, requiring the creation of a smell-o-dictionary, which in turn [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Alien-Senses-01-800x356.jpg" alt="Alien Senses" title="Alien Senses" width="800" height="356" class="aligncenter size-large wp-image-702" /></p>
<h2>In the Galaxy Far Far Away&#8230;</h2>
<p>What if sentient being evolved on a planet with permanent cloud cover? What if these being never saw stars? Would they still be able to discover the laws of nature? </p>
<p>These kinds of hypothetical thinking questions &#8212; the <strong>Gedankan Experiments</strong>, as Einstein put it &#8212; are very useful in science. I&#8217;ll try to use them here for analyzing product design and communication.</p>
<p>So what senses do we need to communicate? And what body appendages are necessary to produce this communication? Note that it helps keep track of these separately.</p>
<h2>Aroma-bet</h2>
<p>When I was little, I &#8220;designed&#8221; a language based on smell: each smell was assigned a character in an alphabet and, strung together in sequence, my smelly letters transcribed into words &#8212; the <strong>Aroma-bet</strong>. There were several problems with this:</p>
<ul>
<li>It was difficult to get an alphabet-worth of distinct odors;</li>
<li>Arranged next to each other, the odors started to blend into each other, making &#8220;reading&#8221; difficult;</li>
<li>I got a very bad headache;</li>
<li>My mom didn&#8217;t like her expensive perfumes used in such a creative way&#8230;</li>
<li>And I couldn&#8217;t remember what letter each smell stood for, requiring the creation of a smell-o-dictionary, which in turn used a lot more of my mom&#8217;s perfume, which led to more trouble&#8230;</li>
</ul>
<p>But other then that, I loved the idea.</p>
<p>I haven&#8217;t thought back on my smelly language in years. But it came to mind again when I was trying to work out the boundaries of communication problem: what are all the possible ways we can communicate with our senses given the environmental and social limitations?</p>
<h2>Audio</h2>
<p>We use sound to communicate &#8212; we&#8217;ve developed sound-based language, where words can be composed of phonemes which are stung together to make thousands of possible combinations of sounds to represent concrete and abstract ideas. To do so, we need two things: ability to generate sounds (just the right kinds of sounds) and the ability to receive and comprehend sounds.</p>
<p>There are many different ways sounds can be made. Humans use only a subset of what&#8217;s possible. We tend to stick with what we can produce orally: phonemes, clicks, whistles, pops, and the like. And modern languages limit this range to mostly phonemes &#8212; ancient click and whistle languages are mostly gone now.</p>
<p>But other alien civilizations can use sound to communicate in different ways. Multiple body parts can be involved: clapping, stomping, whistling (ala whales and dolphins). And the acoustic range could be wider or narrower or simply different. Different environments allow for better transmission of certain frequencies.</p>
<p>And of course to use sound for communication, there needs to be a receiving organ. Humans need ears to register sound and audio-processing centers of the brain in order to comprehend the information streaming in this format. Some individuals with audio-processing disorders have problems processing sounds fast enough to understand them, unable to tell the difference between &#8220;b&#8221; and &#8220;d&#8221; &#8212; turning &#8220;dad&#8221; into &#8220;bad&#8221;.</p>
<p><strong>Advantages of Sounds Communication:</strong></p>
<ul>
<li>don&#8217;t have to be touching or facing the each other to communicate;</li>
<li>there&#8217;s a limited range of communication &#8212; individuals around the globe don&#8217;t have to be participants in every conversation;</li>
<li>can use and intermediary device to carry sounds to extend the range of communication &#8212; think phone, radio, TV, the Internet;
<li>can use different materials to change the speed of transmission &#8212; sound travels at different speed in different mediums;</li>
</li>
<li>communication can be conducted in total darkness.</li>
</ul>
<p><strong>Disadvantages of Sounds Communication:</strong></p>
<ul>
<li>limited range &#8212; have to be within certain distance to hear;</li>
<li>sound is easily barred by walls and doesn&#8217;t do corners well;</li>
<li>communication is serial &#8212; sounds are strung one after another in time, requiring a certain amount of time to give and receive a message;</li>
<li>privacy is easily compromised;</li>
<li>multiple streams of audio information are very difficult to follow &#8212; common problem in a noisy environment.</li>
</ul>
<h2>Visual</h2>
<p>We also have visual communication &#8212; we use visual symbols as phonemes. We can string together an infinite combination of letters and words to express ideas.</p>
<p>But an alphabet is not the only method of visual communication. We can use images, as in photos, graphs, movies, cartoons, illustrations, symbols, logos, etc. </p>
<p>We also use visual information to gather data on emotions &#8212; during face-to-face conversations, the emotions expressed on the face and those projected by body motions and stands add an enormous amount of additional context to the spoken words. This is why telephone conversations and radio plays require more concentration from the listeners &#8212; there&#8217;s only the audio stream of information, which is very limiting.</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/semaphore-beatles_album_cover-75x75.jpg" alt="semaphore Beatles album cover" title="semaphore Beatles album cover" width="75" height="75" class="alignleft size-thumbnail wp-image-706" /> Visual communication can also be serial without being written down. Sign language is an example of using gestures to communicate visually. Semaphore is another system for communication at a distance by means of visual signals with hand-held flags, rods, paddles, or other devices. </p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/John-Cleese-Traffic-Lights-234x300.jpg" alt="John Cleese Traffic Lights" title="John Cleese Traffic Lights" width="234" height="300" class="alignright size-medium wp-image-707" /> And of course we have light signals that are used for directing vehicles: red for stop, green for go. This is also an example of visual communication.   </p>
<p>There are many possibilities for visual communication.</p>
<p><strong>Advantages of Visual Communication:</strong></p>
<ul>
<li>the receiver of information can get the whole message at once &#8212; while books require time to read and the reader doesn&#8217;t get to &#8220;see&#8221; the whole story at once; illustrations allow for the whole to be viewed at once (even if it takes time to carefully examine the visual message);</li>
<li>can superimpose multiple messages within different frequencies;</li>
<li>allows for interesting comparison of data when presented in non-serial way;</li>
<li>can be transmitted via different media: TV, computers, paintings, photographs, etc.;</li>
<li>can be used to communicate at a longer range than audio (consider lighthouses);</li>
<li>light travels through vacuum.</li>
</ul>
<p><strong>Disadvantages of Visual Communication:</strong></p>
<ul>
<li>requires a source of illumination &#8212; can&#8217;t read in the dark &#8212; either external or internal (think backlit);</li>
<li>privacy is easily compromised;</li>
<li>has to be in the direct line of sight of the message &#8212; visual information does corners even more poorly than audio messages;</li>
<li>data can be easily missed (that&#8217;s why eye-witnesses are so unreliable);</li>
<li>can be cloaked by poor atmospheric conditions like fog or smog;</li>
<li>the receiver of communication requires skills to understand the transmission of information (true for all forms of communications).</li>
</ul>
<h2>Haptic</h2>
<p>Haptic are all other human-possible forms of information transmission: body movements (kinetic), facial expressions, hand signals, pheromones, smell, surface changes (touch). Aside for pheromones and smell, most of these require that the receiver (not the sender) of information is capable of getting visual signals. </p>
<p>But there&#8217;s one more sense that doesn&#8217;t require sight or hearing &#8212; touch! The most common example of touch communication is brail &#8212; a system of raised bumps on the surface that allows a person to &#8220;read&#8221; the message like one would read an alphabet. Only the reader of brail can use finger tips to gather more data at once than a visual reader of the alphabet by moving both hands from sides to the center. The reading of brail is still serial in nature, but more two dimensional than sight reading.</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Helen_Keller_and_Anne_Sullivan_1898.jpg" alt="Helen Keller and Anne Sullivan 1898" title="Helen Keller and Anne Sullivan 1898" width="300" height="383" class="alignright size-full wp-image-704" /> There&#8217;s also a form of sign language that is communicated through touch &#8212; <em><a href="http://en.wikipedia.org/wiki/Tactile_signing" title="Tactile signing" target="_blank">Tactile Signing</a></em> &#8212; think of the story of  Anne Sullivan and Helen Keller.</p>
<p>There are advantages and disadvantages of haptic communication, some already explored above in the Visual and Audio communication paragraphs. The most serious disadvantage of tactile communication is the need for proximity between the conversationalists. But what are the advantages of this mode of informational transfer? </p>
<ul>
<li>can converse in the dark and in noisy environments;</li>
<li>there&#8217;s no mistaking who the message is intended for &#8212; the people are in direct contact with each other during data transmission;</li>
<li>can use more than just changes in the surface texture to communicate: electrical charges, temperature variations; weight differences; shapes and grooves within the materials; orientation in space; and even sound can all be felt through touch;</li>
<li>for dyslexics, the serial nature of tactile communication can provide support and reduce error transmission.</li>
</ul>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/khipu_knot_language-300x199.jpg" alt="Inca Khipu knot language" title="Inca Khipu knot language" width="300" height="199" class="alignleft size-medium wp-image-705" /> Touch is a very rich medium of communication. Inca Quipu/Khipu culture used a complicated set of knots as a system to record information &#8212; the &#8220;reader&#8221; felt-up a string with knots and extracted data from the recorded message. Clearly, there are many interesting ways that touch can be used to conway information.</p>
<h2>Back to Aliens &#038; Gedankan Experiments</h2>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/leidys-comb-jelly-fish.jpg" alt="Comb jellyfish bioluminescence" title="Comb jellyfish bioluminescence" width="360" height="246" class="alignright size-full wp-image-703" /> The range of possibilities for sensory-based communication is limited by the physical laws &#8212; telepathy is great in sci-fi novels, but is not possible in real life (although, direct brain stimulation as a way of transmitting data is possible). And the options of which senses are most useful for communication are depended on the environmental conditions under which communication takes place. Alien life living deep in the ocean would have issues with visual communication without internal light sources &#8212; thus we have wonderful bioluminescence. </p>
<p>Looking to our own oceans again, we can see the use of sound, electricity, and the slight variations in the &#8220;taste&#8221; of water to extract data from the environment and to communicate. What else? What other variations in the environment that are <em>easily generated</em> and <em>consistently duplicated</em> can be appropriated for communication?</p>
<p>These Gedankan Experiments are not simple flights of fancy. Think about possibilities, freed from excepted norms, can help product designers find novels ways to communicate. Gestural interface has its roots in sign language. What can smell and taste do for us and our devices? How can we use  <em>easily generated</em> and <em>consistently duplicated</em> variations to conway a message? And would this message expand the range of possibilities for device uses?</p>
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		<title>Using Positive Emotion to Change Behavior</title>
		<link>http://www.interfaces.com/blog/2011/11/using-positive-emotion-to-change-behavior/</link>
		<comments>http://www.interfaces.com/blog/2011/11/using-positive-emotion-to-change-behavior/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 19:40:48 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Cognitive Blindness]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[positive reinforcement]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social processing]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[user attitude]]></category>
		<category><![CDATA[user satisfaction]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=699</guid>
		<description><![CDATA[Games can be used to change our behavior &#8212; make something fun, and we are likely to do it again and again. Psychologists call is positive reinforcement. Pleasure triggers our amygdalas &#8212; makes us make strong neural connections between the activity and positive emotion. Thrills are memorable and we seeks them out in our daily lives. Here are two examples of using fun to change people&#8217;s behavior, to make us do something we ordinarily don&#8217;t particularly want to: climb stairs and recycle. November 17th Update A fellow member of the Human Factors and Ergonomics Society (HFES), David Watts, recommended the following:]]></description>
			<content:encoded><![CDATA[<p>Games can be used to change our behavior &#8212; make something fun, and we are likely to do it again and again. Psychologists call is positive reinforcement. Pleasure triggers our amygdalas &#8212; makes us make strong neural connections between the activity and positive emotion. Thrills are memorable and we seeks them out in our daily lives.</p>
<p>Here are two examples of using fun to change people&#8217;s behavior, to make us do something we ordinarily don&#8217;t particularly want to: climb stairs and recycle.</p>
<p><iframe width="460" height="264" src="http://www.youtube.com/embed/zSiHjMU-MUo" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="460" height="342" src="http://www.youtube.com/embed/cI-r3i5MGIQ" frameborder="0" allowfullscreen></iframe></p>
<h3>November 17th Update</h3>
<p>A fellow member of the Human <strong>Factors and Ergonomics Society</strong> (HFES), David Watts, recommended the following:</p>
<p><iframe width="460" height="264" src="http://www.youtube.com/embed/iynzHWwJXaA" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Special Preview: Social Media by Thomas Erickson</title>
		<link>http://www.interfaces.com/blog/2011/11/special-preview-social-media-by-thomas-erickson/</link>
		<comments>http://www.interfaces.com/blog/2011/11/special-preview-social-media-by-thomas-erickson/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 22:03:03 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Scaffolding]]></category>
		<category><![CDATA[Users]]></category>
		<category><![CDATA[cognitive scaffolding]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[contextual actions]]></category>
		<category><![CDATA[crowd sourcing]]></category>
		<category><![CDATA[group dynamics]]></category>
		<category><![CDATA[halo effect]]></category>
		<category><![CDATA[ICT]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[social computing]]></category>
		<category><![CDATA[Social Network]]></category>
		<category><![CDATA[social processing]]></category>
		<category><![CDATA[social scaffoldings]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=697</guid>
		<description><![CDATA[Interfaces.com was given a free advanced preview of Thomas Erickson&#8217;s report and videos on social computing. The videos are very well produced and provide an interesting point of view and good insights on social media. Below are few of my notes based on the video content and ideas discussed on this blog in the past (my former students should find these familiar). Social Media Definitions &#038; Ideas Social Computing: this is really about groups working together using ICT (Information Communication Technologies). I think this is a broader definition then the one offered by Thomas Erickson, as it includes all forms of ICT. Social Scaffolding: we all have a set of social scripts &#8212; culturally-specific, socially constructed norms of behavior &#8212; that help us navigate group interactions and allow for self-organization of crowds, at least shot-term and for a limited goal (like crossing the street). [Please watch Dr. Erickson's example of street crossing in "Video 4.3: Social Computing video 3 - Face-to-face Interaction as Inspiration for Designing Social Computing Systems".] Product design needs to create opportunities for social interaction &#8212; these scaffolds have to be built into the system: meeting spaces, places to sit down, well-lit areas, easy communication tools, games, [...]]]></description>
			<content:encoded><![CDATA[<p>Interfaces.com was given a free advanced preview of <a href="http://interaction-design.org/encyclopedia/social_computing.html" title="Social Computing by Thomas Erickson" target="_blank">Thomas Erickson&#8217;s report and videos on social computing</a>. The videos are very well produced and provide an interesting point of view and good insights on social media. Below are few of my notes based on the video content and ideas discussed on this blog in the past (my former students should find these familiar).</p>
<h2>Social Media Definitions &#038; Ideas</h2>
<p><strong>Social Computing:</strong> this is really about groups working together using ICT (Information Communication Technologies). I think this is a broader definition then the one offered by Thomas Erickson, as it includes all forms of ICT.</p>
<p><strong>Social Scaffolding:</strong> we all have a set of <em>social scripts</em> &#8212; culturally-specific, socially constructed norms of behavior &#8212; that help us navigate group interactions and allow for self-organization of crowds, at least shot-term and for a limited goal (like crossing the street). [Please watch Dr. Erickson's example of street crossing in "Video 4.3: Social Computing video 3 - Face-to-face Interaction as Inspiration for Designing Social Computing Systems".]</p>
<p>Product design needs to create opportunities for social interaction &#8212; these scaffolds have to be built into the system: meeting spaces, places to sit down, well-lit areas, easy communication tools, games, social events, voting opportunities, markets&#8230; Users need <em>tools</em> with which they can reach out to each other, engage in communication or other social activity. And users need <em>context</em> that gives reasons to be social. </p>
<p>I particularly liked Dr. Erickson&#8217;s point on manners and politeness: &#8220;Allow people to lie.&#8221;</p>
<p><strong>Opportunistic Behavior:</strong> we all engage in opportunistic behavior, using tools for what they were not designed to do, solving problems creatively with tools that are available on hand. For a more detailed discussion of <em>opportunistic behavior</em> and product design, please read this: <a href="http://www.interfaces.com/blog/2011/04/advancing-the-new-machine-ucla-law-forum-presentation/" title="Advancing the New Machine UCLA Law Forum Presentation" target="_blank">Advancing the New Machine UCLA Law Forum Presentation</a>.</p>
<p><strong>Conversational Interaction:</strong> social interaction where people <em>negotiate information</em> and its accuracy. Dr. Erickson gives Wikipedia as an example of Conversational Interaction.</p>
<p><strong>Market Place Interaction:</strong> social interaction where people <em>negotiate value</em> of products and services. Dr. Erickson gives eBay as an example of Market Place Interaction.</p>
<p><strong>Familiarity Continuum:</strong> social interactions form a continuum of degree of closeness between individuals. On one side, the interactions are <em>Intimate</em> &#8212; all parties know each other, share a history of socializing, have a short-hand for common experiences, even posses language short-cuts to express ideas or invoke concepts. On the other side of the continuum, there&#8217;s <em>Anonymity</em> &#8212; people enter the social interaction without prior knowledge of its members and without access to the true identity of individuals involved. Different social scaffoldings have to be built for different points on the <em>Familiarity Continuum</em> in order to support successful social interactions.</p>
<p><strong>Time and Duration of Interaction:</strong> social interactions can be <em>synchronous</em> or <em>asynchronous</em>. Again, this is a continuum: how spread out are the asynchronous communications? In order to be meaningful (support the goals of individuals that are engaged in the social interaction), asynchronous communication tools have to be carefully designed. For example, it should be easy to recap the gist of the communication and individuals&#8217; positions. For more on this, please read <a href="http://www.interfaces.com/blog/2010/08/jury-group-dynamics/" title="Jury &#038; Group Dynamics" target="_blank">Jury &#038; Group Dynamics</a>.</p>
<p>There&#8217;s much, much more in this special preview and I encourage you to take a look at all of the videos &#8212; a time well spent!</p>
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		<title>Failure to Communicate</title>
		<link>http://www.interfaces.com/blog/2011/11/failure-to-communicate/</link>
		<comments>http://www.interfaces.com/blog/2011/11/failure-to-communicate/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 21:47:02 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Attention Controls Errors]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Perceptual Blindness]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[user errors]]></category>
		<category><![CDATA[visual comprehension]]></category>
		<category><![CDATA[visual processing]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=686</guid>
		<description><![CDATA[Sometimes failure to communicate happens at the end of the product distribution line. Below are some examples of what happens when sales people don&#8217;t pay attention to how their actions alter the message on the product. Enjoy!]]></description>
			<content:encoded><![CDATA[<p>Sometimes failure to communicate happens at the end of the product distribution line. Below are some examples of what happens when sales people don&#8217;t pay attention to how their actions alter the message on the product.</p>
<p>Enjoy!</p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Anal_Fantasy.jpg" alt="" title="Cat Food Packaged" width="488" height="534" class="aligncenter size-full wp-image-687" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Butt-Closure.jpg" alt="" title="First Aid Kit Package" width="324" height="595" class="aligncenter size-full wp-image-688" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Cooking_Your_dog.jpg" alt="" title="Book &quot;Cooking for Your Dog&quot;" width="600" height="594" class="aligncenter size-full wp-image-689" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/F-You_Yesterday.jpg" alt="" title="Book Cover" width="348" height="375" class="aligncenter size-full wp-image-690" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/JellyAss.jpg" alt="" title="Box Packaging for cups" width="450" height="559" class="aligncenter size-full wp-image-691" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Little_Ho_on_the_Prairie.jpg" alt="" title="Book &quot;Little House on the Prairie&quot;" width="499" height="537" class="aligncenter size-full wp-image-692" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/My_Dick.jpg" alt="" title="VHS Tape Box for &quot;Moby Dick&quot;" width="500" height="403" class="aligncenter size-full wp-image-693" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Penis.jpg" alt="" title="Box package for donuts" width="500" height="296" class="aligncenter size-full wp-image-694" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Urine_ear_drops.jpg" alt="" title="Box package for Ear Drops" width="600" height="771" class="aligncenter size-full wp-image-695" /></p>
<p><img src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/Winnie_the_pooh.jpg" alt="" title="Book &quot;Winnie the Pooh&quot;" width="500" height="517" class="aligncenter size-full wp-image-696" /></p>
]]></content:encoded>
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		<title>Design for Emotion, for Empowerment</title>
		<link>http://www.interfaces.com/blog/2011/11/design-for-emotion-for-empowerment/</link>
		<comments>http://www.interfaces.com/blog/2011/11/design-for-emotion-for-empowerment/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 18:35:02 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Cultural Bias]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Mental Model Traps]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[emotional reaction]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[social processing]]></category>
		<category><![CDATA[social value]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user attitude]]></category>
		<category><![CDATA[user satisfaction]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=684</guid>
		<description><![CDATA[I use a cane to get around, a consequence of an unfortunate encounter with a taxi many years ago. I have many different canes (each heel size, for example, requires its own cane). All are cool. Some have animal carvings, some have silver, some have gold, some are complex in design, some are very Deco in style, and one has a sword (another a compass and a secret compartment). I get stopped on the street all the time &#8212; people love my canes and always comment. I was even told once that my limp is sexy &#8212; whatever&#8230; What I don&#8217;t have is an &#8220;old woman&#8221; cane &#8212; the kind you buy at a pharmacy. I&#8217;m just not that old, and plan never to be that old. I want funky, I want things that match my outfits and my moods. And I want them functional: the right hight, the right feel of the cane handle, the stability of the tip, the light weight, the structural security. I want it all and I want it sexy. Cane is a product &#8212; a very personal one. But most are stuck with poorly designed, boring, ugly, you-make-me-feel-like-an-invalid cane. Why? Aimee Mullins is a [...]]]></description>
			<content:encoded><![CDATA[<p>I use a cane to get around, a consequence of an unfortunate encounter with a taxi many years ago. I have many different canes (each heel size, for example, requires its own cane). All are <em>cool</em>. Some have animal carvings, some have silver, some have gold, some are complex in design, some are very Deco in style, and one has a sword (another a compass and a secret compartment). I get stopped on the street all the time &#8212; people love my canes and always comment. I was even told once that my limp is sexy &#8212; whatever&#8230;</p>
<p>What I don&#8217;t have is an &#8220;old woman&#8221; cane &#8212; the kind you buy at a pharmacy. I&#8217;m just not that old, and plan never to be that old. I want funky, I want things that match my outfits and my moods. And I want them functional: the right hight, the right feel of the cane handle, the stability of the tip, the light weight, the structural security. I want it all and I want it sexy.</p>
<p>Cane is a product &#8212; a very personal one. But most are stuck with poorly designed, boring, ugly, you-make-me-feel-like-an-invalid cane. Why?</p>
<p><img class="aligncenter size-full wp-image-685" title="Aimee Mullins legs collection" src="http://www.interfaces.com/blog/wp-content/uploads/2011/11/aimee-mullins-legscollection.jpg" alt="Aimee Mullins legs collection" width="500" height="375" /></p>
<p><a title="Aimee Mullins" href="tp://www.aimeemullins.com/" target="_blank">Aimee Mullins</a> is a beautiful young woman, an athlete, a fashion model, an actress, and a double amputee. Please watch this TED video presentation and think about product design.</p>
<p><iframe src="http://www.youtube.com/embed/JQ0iMulicgg" frameborder="0" width="450" height="259"></iframe></p>
]]></content:encoded>
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		<title>Explaining SEO to Clients</title>
		<link>http://www.interfaces.com/blog/2011/10/explaining-seo-to-clients/</link>
		<comments>http://www.interfaces.com/blog/2011/10/explaining-seo-to-clients/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 19:17:14 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Background Knowledge]]></category>
		<category><![CDATA[Conceptual Design]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Product Design Strategy]]></category>
		<category><![CDATA[Clients]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[web search]]></category>
		<category><![CDATA[website design]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=682</guid>
		<description><![CDATA[I&#8217;ve been in meetings where SEO was thrown around like some magic power word &#8212; feel like you need to make your arguments stronger? Just say the word! So it&#8217;s good that Google made a nice, unthreatening video (note the pink tee-shirt) explaining its position on SEO &#8212; &#8220;It&#8217;s not spam!&#8221; &#8212; (good to know), that can be shown to clients. Google&#8217;s authority on this matter helps alleviate some of the clients&#8217; fears and makes developers&#8217; job a bit easier&#8230; Enjoy:]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been in meetings where <strong>SEO</strong> was thrown around like some magic power word &#8212; feel like you need to make your arguments stronger? Just say the word!</p>
<p>So it&#8217;s good that Google made a nice, unthreatening video (note the pink tee-shirt) explaining its position on SEO &#8212; &#8220;It&#8217;s not spam!&#8221; &#8212; (good to know), that can be shown to clients. Google&#8217;s authority on this matter helps alleviate some of the clients&#8217; fears and makes developers&#8217; job a bit easier&#8230;</p>
<p>Enjoy:</p>
<p><iframe width="450" height="259" src="http://www.youtube.com/embed/BS75vhGO-kk" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Intel i5 Core Commercial: When a company just doesn&#8217;t get it</title>
		<link>http://www.interfaces.com/blog/2011/10/intel-i5-core-commercial-when-a-company-just-doesnt-get-it/</link>
		<comments>http://www.interfaces.com/blog/2011/10/intel-i5-core-commercial-when-a-company-just-doesnt-get-it/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 19:34:21 +0000</pubDate>
		<dc:creator>Olga Werby</dc:creator>
				<category><![CDATA[Cognitive Blindness]]></category>
		<category><![CDATA[Mental Model Traps]]></category>
		<category><![CDATA[Pipsqueak Articles]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[emotional design]]></category>
		<category><![CDATA[emotional reaction]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[Steve Jobs]]></category>
		<category><![CDATA[user satisfaction]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.interfaces.com/blog/?p=680</guid>
		<description><![CDATA[Sometimes, a company just doesn&#8217;t get it: it&#8217;s not about what a product can theoretically do, but what it can do for the user. Intel has a history of making a particular type of commercials &#8212; &#8220;the power inside&#8221; commercials, I call them. Intel marketing people use the following mental model: people/men like muscle cars; people like powerful things; thus if we emphasize the power &#8220;on the inside&#8221; people would like our computers. And so their current commercials for Intel i5 Core look like this: So what&#8217;s wrong with this? It&#8217;s all about them, it&#8217;s not about me. I don&#8217;t care what&#8217;s inside the machine, I care what it can do for me. Or, more accurately, what I can do with it. It&#8217;s about my performance. Imagine going to a car lot and the car salesmen tells you: &#8220;It got huge pistons. I mean HUGE. You&#8217;ve got to see those pistons!&#8221; Perhaps some car buyers would get inspired by such language, but I bet most would find it puzzling. Why should I care? Does it drive well? What&#8217;s the performance like? Maneuverability? Intel&#8217;s commercials about its chips are just like a car manufacturer&#8217;s fetish remarks about pistons. Sure some would [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes, a company just doesn&#8217;t get it: it&#8217;s not about what a product can theoretically do, but what it can do for the user.</p>
<p>Intel has a history of making a particular type of commercials &#8212; &#8220;the power inside&#8221; commercials, I call them. </p>
<p><iframe width="480" height="274" src="http://www.youtube.com/embed/j7iWFZtlaNo" frameborder="0" allowfullscreen></iframe></p>
<p>Intel marketing people use the following mental model: people/men like muscle cars; people like powerful things; thus if we emphasize the power &#8220;on the inside&#8221; people would like our computers. And so their current commercials for <strong>Intel i5 Core</strong> look like this:</p>
<p><iframe width="480" height="274" src="http://www.youtube.com/embed/s9c4rQDChEI" frameborder="0" allowfullscreen></iframe></p>
<p>So what&#8217;s wrong with this? It&#8217;s all about <strong>them</strong>, it&#8217;s not about <strong>me</strong>. I don&#8217;t care what&#8217;s inside the machine, I care <strong>what it can do for me</strong>. Or, more accurately, <strong>what I can do with it</strong>. It&#8217;s about <strong>my</strong> performance.</p>
<p>Imagine going to a car lot and the car salesmen tells you: &#8220;It got huge pistons. I mean HUGE. You&#8217;ve got to see those pistons!&#8221; Perhaps some car buyers would get inspired by such language, but I bet most would find it puzzling. Why should I care? Does it drive well? What&#8217;s the performance like? Maneuverability? </p>
<p>Intel&#8217;s commercials about its chips are just like a car manufacturer&#8217;s fetish remarks about pistons. Sure some would care, but most what to imagine how their lives would change if they owned the car (or computer). The reason Steve Jobs was so successful at selling his products was that he focused on us: what does this mean to us, the users? </p>
<p>Intel does make great commercials, but all of those focus on smart people doing smart things. </p>
<p><iframe width="480" height="274" src="http://www.youtube.com/embed/M61xXdVlP5o" frameborder="0" allowfullscreen></iframe></p>
<p>When it&#8217;s about people, it works. When it&#8217;s about chips, not so much&#8230;</p>
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