Conceptual Design

What does the product do?

Review eBook: Affordances and Design

Manches a Gigots

Victor Kaptelinin, a Professor at the Department of Information Science and Media Studies, University of Bergen, Norway, and the Department of Informatics, Umeaa University, Sweden, just published an eBook with Interaction Design Foundation: “Affordances and Design.” I was asked to write a review of this book and provide some insights into using affordances in interaction design and HCI. Let me start by providing the definition of affordance as given by Donald Norman: In his eBook, Victor Kaptelinin provides the history of the idea of affordance from its initial introduction by James Gibson in 1977 to the present day. The eBook’s bibliography and reference section is a great place to start the exploration of this topic for anyone new to these ideas. Unfortunately, the book doesn’t help much if an individual is looking for some guidance on how to apply these ideas in practical situations during interaction design or HCI design. For clarity’s sake, allow me to give a very brief explanation of affordances, from their roots to the present time. When James Gibson first introduced the concept of affordances, he focused on physical environment — what actions are possible? And the set of these action were invariable — just because…

Perception of Value is Situational

When you make pancakes, do you want them perfect? Perfect in taste? Perfect in texture? Perfect in shape? Who wouldn’t, right? When I cook, I want my creations to be pleasing to my audience (usually my family). Even on cooking shows, there’s a segment which helps home cooks make their creations look more professional — i.e. more perfect. As I was looking to buy a crepe-maker (non-electric), I read a bunch of reviews for all kinds of gadgets that promised a perfect crepe. One of the important criteria was the perfection of shape — a good crepe is circular, implying that a badly made crepe has irregular borders. There were all kids of clever inventions that helped the home cook achieve this circular perfection — molds, rakes, squeeze bottles, etc. At the end of my research, I got it — my crepes better be circular! But in others circumstances, this perfection of shape has a complete opposite perception of value. If you are buying frozen, pre-made crepes, then perfectly circular shapes signals “factory-made” or “made by robots” or “cookie-cutter crepes”. All of these are now derogatory things — who would want to eat crepes made by a machine? Untouched by…

Matters of Trust

call center experience

In the last few months I’ve started several new relationships. One was with BlueShiled of California — a relationship that was forced on me by the changing health insurance laws. The other came about from trying to find a place to stay in United Kingdom for our family vacation. I didn’t actively want these relationships, but here I am. And I am not very happy. The basic problem comes from the flow of trust. I’ve never heard of anyone else talk about the directionally of trust, but it is a very important concept to understand for any customer service oriented company. I will illustrate the idea using my new relationships. BlueShield Customer Service Failure! Let me start by saying that I wasn’t overly fond of my previous insurance company. In fact, that relationship was very much like this new one with BlueShield — antagonistic. My story begins in October of 2013, when I created a spreadsheet of all my family doctors versus possible new health insurance companies. I wanted to make sure that which ever insurance I picked, my family doctors would take it. I spent the afternoon making phones calls and ended up with BlueShield of California as my…

When Design and Interface are Dictated by the Technology

You’ve probably heard: If you have a hammer, everything looks like a nail. This is a commentary on how our problem solving perspective is influenced by the tools we happen to have in our hands at that moment. The tools, of course, don’t have to be physical. They can be systems, or lists, or a set of approaches that we’ve learned at school or that are enforced at work. And they can also be digital tools that we feel particularly comfortable using. These “tools” constrict our metal models, limiting the possible solutions to the design problems we face at work (or at home). It’s not a surprise that if we Google “WordPress Templates,” all the results look more or less the same. This is partly because of the tool — WordPress is a great tool, but as any tool, it limits the final creative output to what is easy. (Especially, if the designer is not a programmer.) Here’s a look at Google Image results for “WordPress Screenshots”: What’s interesting is the flip side of this phenomenon. Once we see a lot of nails, we expect nails as the solution. So it is not a surprise that not only do most…

Design for Social Good

Social engineering is way of designing products and situations which actively encourage people to behave in a desired way — Nudging for Good. EDF Challenge “Sharing energy in the city, 2030” seems an ideal circumstance for social engineering for the greater social good. The basic question is how do we as designers find ways to incentivize individuals to save energy? How do we make a bit of personal sacrifice an attractive option for most? How do we “nudge” people to behave in a socially responsible ways when it comes to energy use? First, it makes sense to break up the problem into several user categories: personal energy sharing, family sharing, neighborhood or community sharing, city or village sharing. At each level we expand the circle to involve more and more individuals, and so we need a different approach for each category. Each category has a set of pressure points on which social engineers can apply pressure to achieve the desired changes. Once we identify the user groups targeted for “nudging”, game theory can be used to find the most attractive options. While there are numerous strategies that can be borrowed from game theory to incentivize the desired energy sharing behavior,…

Building and Sustaining Online Communities

Pope Francis said an interesting and insightful commentary on online social media: “The Internet, in particular, offers immense possibilities for encounter and solidarity… The speed with which information is communicated exceeds our capacity for reflection and judgement, and this does not make for more balanced and proper forms of self-expression. … The variety of opinions being aired can be seen as helpful, but it also enables people to barricade themselves behind sources of information which only confirm their own wishes and ideas, or political and economic interests.” In other words, communities have the power to limit the range of views to only those that they seems culturally appropriate — a small subset of active users can completely change the group dynamics of a community. The responsibility of the managers to find their way to create and sustain healthy communities. I’ve been building and supporting communities for a while. It happened organically — I needed to help a client start a project and build a following around it; then another client needed something similar; after a dozen years (or more), I’ve found myself creating guidelines for communities and the people who help manage them. Below is some of my “wisdoms” from…