Welcome to Interfaces.com

This blog is dedicated to product design issues.

I hope this online collection of notes would prove valuable not only to me but to all students and colleagues looking to develop innovating and interesting products. This site focuses on product design, conceptual design, interaction design, interface design, and failure analysis.

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30,000 Years of Logo Evolution

May 17, 2012
anasazi2

Logos have undergone an amazing amount of visual change in the last 30,000 years — obvious statement, isn’t it? But if you look at the change, all grouped together, what we are seeing is the evolution of visual language. The way we relate to icons and what we want them to be is changing continuously. From “I was here” hand print on the wall of an ancient cave to the modern version of Apple logo, we are just trying to make a brand that the current generation of users finds visually appealing.
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Alternative Haptic Interface for 3D Animation and Drawing

May 8, 2012
Alternative Haptic Interface for 3D Animation and Drawing

Qumarion built a prototype of a mannequin input device for intuitive 3D manipulation. For many years, artists used little wood manikins to help them with perspective and body positioning. 3D artists also used them for references, but there was no way translate directly from haptic manipulation of a little wooden figure into x, y, and z position in virtual space. Now there is:
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Of Fish and Men

April 27, 2012
redcube

Invasion of little dudes: Schools of Gold Fish: Little Dudes AND Gold Fish! Must be something in the water…
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Design Solution to Real World Problem — Speeding!

April 25, 2012
Canada Road Slowdown Project

Knowing something about behavior, visual processing, and human nature, designers can nudge users into doing the right (or in this case, lawful) action. Speeding is a problem all over the world. People are notorious for underestimating the real amount of time it takes to get places they need to be. Traffic congestion, car problems, detours, and other (un)foreseen events can make a huge difference in time variability of getting from one place to another. The problem, though, is that we can’t really force people to leave on time or drive the speed limit when the drivers think that no one is looking. So with the law on our side, we can create other ways of forcing people to behave...
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Special Preview: Wearable Computing (Steve Mann)

April 19, 2012
Special Preview: Wearable Computing (Steve Mann)

The next chapter in the Interaction-Design.org tome on human-computer interaction design is now up for an early review to my readers. This chapter takes on Wearable Computing and is written by Steve Mann. Mostly, this is a historical review of Prof. Mann’s experimentations with wearable computing devices, and for those unfamiliar with this subject area, this is an interesting introduction. On the left, you can see an early version of wearable computing: Steve Mann’s backpack based system from the late 1970′s and early 1980′s. But as always, I have a slightly different take on this topic… The Little Mac That Saved My Son’s Life Almost 18 years ago, I went into a preterm labor. At 24 and a half...
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Flattery — the Social Lubricant

April 12, 2012

Gentle Readers, As you have been undoubtably aware for some time, this blog aims for audience with well above average vocabulary and IQ. You and your fellow readers are a very select group with strong interest in science and product design. You are scientists, engineers, and intellectuals. You have an amazing sense of style and fashion. You are able to see patterns and spot details that escape most of those around you. How do I know? I can see the strong engagement with the material on this blog — it’s all there in black and white numbers provided helpfully by Google day in and out. Some of you might think this letter cynical. But all of you know that...
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Special Preview: Visual Aesthetics

March 22, 2012
Special Preview: Visual Aesthetics

Interaction-Design.org is doing an amazing job of developing a textbook for Human-Computer Interaction (HCI) Design. This newest chapter, Visual Aesthetics in human-computer interaction and interaction design by Noam Tractinsky works to tease out the aspects of design that make products appealing, memorable, culturally-appropriate, emotionally satisfying, and beautiful. Beauty & Aesthetics Evolve in Time It’s good to remember that what we find beautiful and appealing changes and evolves in time as well as across cultures. Here’s a wonderful demonstration: 500 Years of Female Portraits in Western Art. What Makes Design Beautiful? In the Interaction-Design.org chapter, Tractinsky starts with Vitruvius’ design principles. Vitruvius lived in the 1st century BC and develop a set of standard criteria by which to evaluate architecture:...
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Memory and the Brain — Videos from Scientific American

Scientific American did a nice little video demonstrating where in the brain information is processed and remembered. And here’s one that explains perception and social cues. Unfortunately, Scientific American still uses Flash, so this might not work on all...
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Special Preview: Activity Theory

Special Preview: Activity Theory

Once again, we get an early preview of the next chapter of Interaction-Design.org textbook: Activity Theory. The author of the chapter, Victor Kaptelinin, did a wonderful job of summarizing decades of research in educational psychology, cognitive science, and HCI...
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Information in the Age of ICT: the Guardian Newspaper 3 Little Pigs Ad

The 2012 Guardian newspaper ad really captures the flow of information in the age of ICT (Information Communication Technologies). The ad retells the story of the 3 little pigs, their houses, and the big bad wolf. It shows how...
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McGurk Effect — Synesthesia in Action

McGurk Effect is synesthesia in action. The sounds you hear depend on the visual information you’re getting through your senses! This is an amazing little video demonstration. Imagine if all your senses were so interconnected — perseptual information tangled...
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Special Preview: Disruptive Innovation

Special Preview: Disruptive Innovation

Interaction-Design.org The folks from Interaction-Design.org have just completed their newest chapter: “Disruptive Innovation” by Clayton M. Christensen. This chapter is an excerpt from Dr. Christensen’s 1997 book “The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail,” published...
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US Rio+2.0 Speed Geeking Session

US Rio+2.0 Speed Geeking Session

So I’ve learned a new word: Speed Geeking. It’s like speed dating but for geeks to quickly present their ideas to a small group. You have five minutes strict, and then move on to the next presenting geek. It...
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US Rio+2.0 Breakout Session on Environmental & Conservation Education

Below are the notes from the US Rio+2.0 conference hosted at Stanford last week. The notes are from the Education: Environment and Conservation breakout session. US Rio+2.0 Breakout Session Education: Environment and Conservation Attendees: Prof. Anthony D. Barnosky: Professor...
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Compensations and Accommodations

Compensations and Accommodations

Product design is a careful balance between building accommodations for different users and hoping users would compensate for aspects of design that are not well-suited to them. The power of good design is to know where this balance is...
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Pipsqueak Articles

Special Preview: Affective Computing

Some 25 years ago, I came up with tiny application: each day, a person...

Cultural Differences through Time

There’s been a shift in our culture (at least in US) towards seeing medication...

Coming Unzipped

Art or craft? Creativity or public nuisance? Sometimes, the line between these is so...